253,501 Commits over 3,990 Days - 2.65cph!

10 Years Ago
Fixed female hitboxes
10 Years Ago
Fixed steaminv schema bug
10 Years Ago
Bone armor models, materials, and basic prefabs
10 Years Ago
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
10 Years Ago
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10 Years Ago
Species Consideration now defines a Default Weight that's returned if a Species is not defined in the Species Weight list. Defaults to 0, but can be "inverted" to 1, say, for special cases.
10 Years Ago
Added Species Consideration and a Human Only example of it.
10 Years Ago
ItemIcon NRE
10 Years Ago
Fixed NRE in LODObject
10 Years Ago
P2PBroadcast NRE
10 Years Ago
Server compile fix
10 Years Ago
Steamclient Refactor Steam Inventory loading, checking, refreshing
10 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
10 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
10 Years Ago
more 3rd person animations for 2handed sword
10 Years Ago
fixed a bug with the player switching from walk --> swimming
10 Years Ago
Some Machine groundwork
10 Years Ago
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
10 Years Ago
SteamSystem becomes SteamClient
10 Years Ago
Make file inputs available
10 Years Ago
Icon uploads
10 Years Ago
Schema generation
10 Years Ago
UnitManager call TickUnits via TOD_Time.OnMinute
10 Years Ago
Disabled weather
10 Years Ago
Tweaks
10 Years Ago
Tweaking Unit+Senses raycasts a bit (better masking and layer checks on hit objects) Raycasts can hit triggers now Item now creates a child collider "SO Collider" acting as a Trigger on the SmartObjects layer
10 Years Ago
Items can piggy back onto other items blueprint unlocks Can override clothing skins from item
10 Years Ago
Player model type
10 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
10 Years Ago
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10 Years Ago
Player Model scene reorganization
10 Years Ago
removed trees from island003, painted some forest topology map areas
10 Years Ago
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10 Years Ago
3rd person animations for 2handed sword
10 Years Ago
Added rocks/bank01 mesh Added some layer culling code for testing Tweaks
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
10 Years Ago
Species ecology/topology spawn settings tweaks and island001 toplogy updates
10 Years Ago
Elvis rig updates: - Added new mesh & blendshapes - Removed lid bones - Added facial UI - Hooked up blends to controllers - Skinning tweaks
10 Years Ago
SpawnHandler tweaks. Player tribe should always get spawned now. Units will automatically move themselves to a nearby valid navmesh position on init
10 Years Ago
Player Model scene reorganization
10 Years Ago
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
10 Years Ago
Analytics tweaks
10 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
10 Years Ago
Fixed things not spawning in smartobject_test and other small terrain scenes Added ForceDensity bool to SpawnPopulation TerrainWeatherObject finds parent zone more reliably Scenes assets (baked maps etc)
10 Years Ago
Remember position of player's dropped/thrown items and put them back there when picked up
10 Years Ago
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