253,392 Commits over 3,990 Days - 2.65cph!

10 Years Ago
Split BeforeEditor in partials and improved tab handling
10 Years Ago
Editor tweaks
10 Years Ago
Assets
10 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
10 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
10 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
10 Years Ago
Fixed rockets not dying after exploding
10 Years Ago
Fixed rockets not dying after exploding
10 Years Ago
Converting layers to static defines
bot
10 Years Ago
Linux Build 653
10 Years Ago
Assets
bot
10 Years Ago
LinuxDS Build 664
10 Years Ago
Animal DM, assigned to all animal agents
bot
10 Years Ago
OSX Build 791
bot
10 Years Ago
Windows Build 565
10 Years Ago
GroupSpawnerEditor
10 Years Ago
Fixed occasional NREs when generating manifest
10 Years Ago
* GitSync * Added Entity.AddToMotionController * Added Entity.RemoveFromMotionController
10 Years Ago
Assets
10 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
10 Years Ago
Assets
10 Years Ago
Assets
10 Years Ago
Assets
10 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
10 Years Ago
viewmodel for the bone club
10 Years Ago
Assets
10 Years Ago
Initial AssetStoreExtract
10 Years Ago
Root dir
10 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
10 Years Ago
Fixed chat history not culling proper
10 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed
10 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
10 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
10 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
10 Years Ago
Lion-El win & hit WIP anim
10 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
10 Years Ago
New item stacking in world sound
10 Years Ago
-merging from main -genuflecting at the altar of Plastic
10 Years Ago
BeforeEditor history fixes
10 Years Ago
Rock ball special WIP
10 Years Ago
Before Editor tool bar + back/forwards buttons and history
10 Years Ago
ConsoleSystem parsing fixes
10 Years Ago
added new forcefield to art/props folder
10 Years Ago
female character , textures and lods
10 Years Ago
Made bush specular a bit more reasonable
10 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds
10 Years Ago
5.1.1p2
10 Years Ago
-storing squared distance and viewing angle, together with the units, for future use -merged with main -made some groundwork for hearing
10 Years Ago
Characters material balance work for FE and in-game.
10 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)