253,034 Commits over 3,990 Days - 2.64cph!
Added ST shaders to always-include list (fixes trees on OSX)
WIP smoke rocket (disabled)
Tweaked player LODs so they don't dissapear so soon with low lodbias
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
Force LOD grid init when accessed for the first time
Delete old eac0.bin when generating hashes
tweaked alpha on swamp_court_plants_2.psd
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
Hapis patch candidate. Atmospheric tweaks. Network++
Fixed ReorderableList remove button issue in BeforeEditorIncentiveTab
More tweaks and cleanup
hit marker sound for helk
merge from main/gunshots2
More gunshot pass 2 tweaks. Bang bang!
smoke grenade viewmodel and worldmodel
This should fix the steam ui opening sometimes when pressing space
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
Entity, collider, rigidbody diagnostics on dump command
fixed the scale/rotation of the various RPG types on the viewmodel
ReorderableList stuff for IncentiveSettings
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
Re-orderable list groundwork
Merge from SOv3 parent