253,034 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Removed enum types from SOv3.
10 Years Ago
LOD grid default parameter value tweak
10 Years Ago
Fixed highest LOD not triggering sometimes
10 Years Ago
Create form tweaksn and attribute field name fix
10 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
10 Years Ago
- BeforeEditor.SelectAsset() now adds all SerializedProperties to the dict. - Addition Condition type AttributeCondition
10 Years Ago
Elvis select screen idle
10 Years Ago
In editor etc, show english until phrases generated
10 Years Ago
-missing semicolon
10 Years Ago
Vehicle shit
10 Years Ago
Fixed server not saving stats properly
10 Years Ago
-First pass at making SOs understand Resources.
10 Years Ago
Cleaning up tabs a bit, fixed NRE when getting derived types
10 Years Ago
Collision added to test court Fixed position script
10 Years Ago
Abstract settings clases now implement IComparable for selection in BeforeEditor tabs (Actions/Conditions/Triggers)
10 Years Ago
Added layer and light for frontend Adjusted right hand position for player
10 Years Ago
added swamp plants to unity and set up materials
10 Years Ago
textured up swamp plants alpha and combined in to proper meshes
10 Years Ago
Added fast LOD component for static objects (using the LOD grid)
10 Years Ago
- Area0 work
10 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
10 Years Ago
Updated char select prefabs with position script
10 Years Ago
fixing rotations and scales of rpg fbx's
10 Years Ago
Can now get in and properly drive vehicles.
10 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
10 Years Ago
merge from main
10 Years Ago
-merged from SOv3 so we're not all working on the same branch
10 Years Ago
BeforeEditor updates
10 Years Ago
Started moving away from enums. - Attribute Type removed and replaced with ScriptableObjectExt "Hashed Id" and AttributeSettings as parameters.
10 Years Ago
Mavis selection screen idle
10 Years Ago
Made singleton class more robust (handle pre-init access)
10 Years Ago
added swamp_plants_diffuse_1, creating alpha texture
10 Years Ago
Moved UI
10 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
10 Years Ago
Added death anims to controllers Mavis/Igor
10 Years Ago
Small water tank fix.
10 Years Ago
Change material on Igor char select looped breathe added animation switch
10 Years Ago
Fixed screenspace water
10 Years Ago
added high velocity rocket (wip)
10 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
10 Years Ago
fixed bullet texture on revolver
10 Years Ago
Add ned proc gen code.
10 Years Ago
small fix to the SwapRPG script.
10 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
10 Years Ago
Fixing trees for real.
10 Years Ago
10 Years Ago
Actually b5
10 Years Ago
Hapis watermap, radiation and loot. Oak errors. Network++
10 Years Ago
Retry on failure
10 Years Ago
Language selection icon, explanation