252,231 Commits over 3,990 Days - 2.63cph!

10 Years Ago
Added transmission boost (0..2) to ST shaders Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
10 Years Ago
created test_court floor in zbrush, created low poly version
10 Years Ago
Cliff tweaks
10 Years Ago
Updated riverside and roadside spawn filters
10 Years Ago
Implemented `SnapshotBuffer<TSnapshot>`, now used for player updates.
10 Years Ago
Part 2
10 Years Ago
Moar waterside rawks
10 Years Ago
Material consistency tweaks, and tree updates
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
added tennis_ball_rock to unity scene and set up shader
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed reference to a non-existent `Facepunch` project.
10 Years Ago
Prefab updates
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Ignore image effect warnings on dedicted server
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10 Years Ago
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Added additional first pass bota bag vm anims
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10 Years Ago
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10 Years Ago
Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
10 Years Ago
Path / bridge tweaks and fixes
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10 Years Ago
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10 Years Ago
Re-use buffers
10 Years Ago
Conditional mesh work ~~ metal skin
10 Years Ago
Fixed hurt overlay being disabled
10 Years Ago
Updated panel anims
10 Years Ago
merge from main
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Conditional mesh work ~~ armored skin
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
EAC update