249,488 Commits over 3,959 Days - 2.63cph!
Particles working in SmashBlox JS port.
Added conversion bindings between RectX and Vector2X structs.
Added conversion bindings between RectX and Vector2X structs.
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Fixed base onUpdate not getting called. Started porting paddle class.
Merge branch 'master' of github.com:Facepunch/arcade
Fixed base onUpdate not getting called. Started porting paddle class.
Merge branch 'master' of github.com:Facepunch/arcade
removed UltimateSoldierJS
removed UltimateSoldierJS
Updated steam libraries for dedicated server
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
finished the rest of the player holding spear animations;
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
Playing with SeasonManager prototype.
emulator graph toggle state is saved in playerprefs
emulator graph toggle state is saved in playerprefs
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed connecting from server list (changed with steamworks_net)
Sure you changed those files Unity. Sure you did.
Moved Editor script causing compile error
Tweaked old U4 terrain shader for seasons testing. Added new test island. Switched project back to DX9.
Updated steam libraries to sdk 1.31
Fixed burlap trousers again
Added player_rig_scalebones.fbx for artists
updated player_rig_scalebones source file
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
Fixing bugs in geometry still...
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
Tweaked player movement (mainly animation events and jump conditions)
GroupController now spawns units properly.
Fixed missing skinned mesh renderer reference on hazmat_pants
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
tweaked mesh to remove clipping
fixed hazmat pants prefab ( which broke when updating the mesh)
Refactored game packaging to involve less repetition.
Refactored game packaging to involve less repetition.
fiixed issues with hazmat pants mesh + added scale bone for waist
Relocated game packaging to GameAPI.
Relocated game packaging to GameAPI.
Added a NavMesh.SamplePosition to the GroupController spawn routines. Units now correctly spawn on valid navmesh positions. Removed GroundController.