249,161 Commits over 3,959 Days - 2.62cph!
Some more graphics stream compression.
Added terrain collision resolve system for objects to pass through when entering caves
Increased the number of attempts to find a monument spawn location to 1000
Updates for gmad.exe:
* Updated premake4.lua to build the project with correct paths
* Added simple drag'n'drop support to gmad.exe
* The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually
* Removing triple output of addon files so now it only does so once
* Added proper help message
Crafting tooltip cleanup, shows ingredients
Now generating meshes again.
Need to add the endcap part and fix any joins and make roads blend a bit better again.
Merge branch 'master' of arcade into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' of arcade into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Reverted to old image asset loading.
Reverted to old image asset loading.
Partial implementation of guessing non-grayscale swatches, probably going to revert.
Partial implementation of guessing non-grayscale swatches, probably going to revert.
updated skinning on gloves
Ignore.conf'ing stuff used to make tree billboard normal maps.
Included latest release builds of the API.
Included latest release builds of the API.
Fix for camera translation not being networked.
Fix for camera translation not being networked.
Updated icons from admin site
Fixed building plan switch strings being #phrases
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
adding gloves (which need skinning properly) and adding feet with textures
Revamped item categories
Updated crafting UI
Burlap shader normal intensity toned down.
Merge branch 'master' into networking
Merge branch 'master' into networking
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
Added use of road properties so roads can now have different widths. Now need to add meshes and blend them together.
Time of Day update to 2.1.1 prerelease 1
Should prevent door stacking
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
An icon scene with more intricate rendering/lighting setup.
Added comments to the Swatch class.
Added comments to the Swatch class.
Added lock item
Added item slot system
Added module: DeployToItem
Added module: ItemSlot
Renamed item hook OnCreated to onCreated
Removed item.name (redundant)
Locks are now a seperate deployable item
protocol++