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134,410 Commits over 4,444 Days - 1.26cph!

5 Days Ago
gas station maintainable car lift mockup
5 Days Ago
minimal rock sculpture prefab setup
5 Days Ago
Merge from main
5 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
5 Days Ago
buffer missuse fixes
5 Days Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
5 Days Ago
merge from main
5 Days Ago
Basement corridor LODs and prefabs
5 Days Ago
merge from drone_keyboardlayout_fix
5 Days Ago
merge from workshop_inputs_fix
5 Days Ago
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5 Days Ago
Adding a couple more graffiti decals
5 Days Ago
merge from quarry_speed_fix
5 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
5 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
5 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
5 Days Ago
Fixed workshop file dialog still using the old input system
5 Days Ago
Fixed shadow caching server compile errors
5 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
5 Days Ago
Merge from shadow_map_caching
5 Days Ago
Code gen after merge
5 Days Ago
Fixed drone controls not being keyboard layout aware
5 Days Ago
Merge from main
5 Days Ago
Add volume component for motion blur (2)
5 Days Ago
Add volume component for motion blur
5 Days Ago
Tier is driven by the highest key card required Popup styling update
5 Days Ago
skinnable and obj mesh for workshop
5 Days Ago
updated small backpack mesh
5 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
5 Days Ago
Add support for real windows notifications
5 Days Ago
axisFromEdge lookup instead of computing it from the stride
5 Days Ago
Fix motion vectors from skinned meshes
5 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
5 Days Ago
Metas
5 Days Ago
Comment cleanup
5 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
5 Days Ago
array length correction
5 Days Ago
Same for SatelliteCrash
5 Days Ago
main -> game_room_dlc
5 Days Ago
Splitting to partials
5 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
5 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
5 Days Ago
Misc cleanup
5 Days Ago
Merge: from main
5 Days Ago
Merge from refactor
5 Days Ago
Merge from main
5 Days Ago
Monument info popup progress, polished the framing and buttons flow
5 Days Ago
smallbackpack WM setup
5 Days Ago
merge from main
5 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching