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134,410 Commits over 4,444 Days - 1.26cph!

5 Days Ago
apartment complex S2P
5 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
5 Days Ago
removing left over greybox from apartment core prefab
5 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
5 Days Ago
fixed statue collider import options
5 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
5 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
5 Days Ago
Merge from shield_disconnect_fix
5 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
5 Days Ago
Typo fix
5 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
5 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
5 Days Ago
Added framework for blocking some items in rentable store inventory
5 Days Ago
Merge from demo_cfg_frame_0
5 Days Ago
Adjust timing so this runs after replicated vars are applied
5 Days Ago
Merge from PlayerRigUpdate2
5 Days Ago
Don't run the sprint sub system on npc's
5 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
5 Days Ago
Merge from melee_subsystem_weapons
5 Days Ago
Some more mild sub system editor speed ups
5 Days Ago
Bring in both arms on the attack state
5 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
5 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
5 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
5 Days Ago
Merge from parent
5 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
5 Days Ago
Merge from main
5 Days Ago
Merge from phone_handle_fix
5 Days Ago
Fixed phonebooth handset position as well
5 Days Ago
Add PNG sequence/MP4/Prores demo exporter
5 Days Ago
Add linear/cubic spline camera math utils/jobs
5 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
5 Days Ago
Add demo controls UI
5 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
5 Days Ago
merge from prototype -> apartment_complex_monument
5 Days Ago
fix AnimalFur shader missing g-buffer stencil write
5 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
5 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
6 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
6 Days Ago
merge from fix_deepsea_teleport_consistent -> main
6 Days Ago
small backpack prefab and material setup
6 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
6 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
6 Days Ago
Update phrases
6 Days Ago
Change phrase name for apartment breaking in
6 Days Ago
FlexElements allow negative gaps
6 Days Ago
Monument info popup baseline
6 Days Ago
Set display floor number for basement elevator
6 Days Ago
Set floor display numbers in the apartment elevator shaft
6 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"