128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
        
            
            
            
                
                Moved gameapi stuff to new backend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled screen-space water in builds; pushed back eye clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                rpg fbx + textures + material + lods + prefab (lod needs improvement)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Completely removed clouds from the raid biome
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed server autoupdating on startup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                view model animations for rocket launcher
sound effects and special fx for rocket launcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rustle sound triggers being on the wrong layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed parachute cull distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clientside IsDeveloper() fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-rigged the rocket launcher to include Tom's new rocket model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some head wrap clipping issues with new head models
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed a bug with the pickaxe world model being all white
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked animal animations a bit
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Switched to packed maps for pvt prepass rendering
Reduced PVT system memory footprint by ~85%
Reduced PVT initialization time by ~60%
Added PVT initialization stats for memory and timing
Updated native builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Little extra bits on the repair bench gibs.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed barricades missing placement guides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding Lshape stair and railings for wood type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hitting tree noise generators
Tweaking quality settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding U shaped stair models and collisions - wood skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                3rd person reload / deploy / attack  animations for the rocket launcher