201,986 Commits over 4,171 Days - 2.02cph!
Effect.Assign shouldn't clear ActionChain event listeners
Batching optimizations and fixes
Effect statManipulators clear in reset
vending machines can enable broadcasting and show up on maps
protocol++
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
fixed server compile issues
Better load balancing for batching tasks that cannot be threaded
▅ ▌▇▊▌▆▉▇ ▇▇▆▍▄▉█▊
▄▆▍ ▄▍█▄ ▄▌▌▅ ▅▌▉▇ ▋▄▌▇▊▍
Heavy plate armour assets
FOR FUCK SAKE editor color table
Automated Windows Build #580
Automated Windows Build #581
Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
Automated Linux Build #585
Automated Linux DS Build #586
Automated Linux DS Build #587
Automated Linux Build #590
Automated Windows Build #590
Reverting to old non-multithreaded batching for the patch (too risky)
copybins_steam.bat, testing steam deployment
Automated Linux Build #591
Automated Linux DS Build #591
Automated Windows Build #591
Automated Windows Build #592
Automated Windows Build #593
Undo test changes, merge in whatever pre-release has that main doesn't
Automated Linux Build #594
Automated Linux DS Build #594
Automated Windows Build #594
Pathing updates, mainly door related
guest code on codelock
heavy plate armor slows player movement
Fixed anisotropic performance regression affecting terrain perf on launch
AIManager.OnAgentBehaviourCompleted rename
UnitAttachments slot blocking WIP
Automated Windows Build #595
added a walk animation for when the player is moving slower
▇▆▅ ▍▉▋█▆▍▄▋▌▇ ▌▆▆▌▍▄▅▅▊▍
Mostly navigation changes
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
FOR FUCK SAKE tile highlight stuff
Physics sounds for a bunch of the new item worldmodels
Tweaks to some item ui sounds