199,893 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Merge from main
8 Years Ago
Block now does -1 damage not +1 ;)
8 Years Ago
Updated crimelog ui
8 Years Ago
Some more work on STRIPS planner based npcs. They can now use cover more intelligently, will try to dodge when you aim at them, be more stressed about leaving their home base and do less hunting/chasing (feels more tactical when they prefer cover). Lacks idling atm.
8 Years Ago
Fixed bad handling of game speeds
8 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
8 Years Ago
Overwrote baseball cap with player hair prefab and overwrote bandana and balaclava with player facial hair prefabs. Tested on craggy island map.
8 Years Ago
CommandBlock and combatchain rework :/
8 Years Ago
fixed the new errors
8 Years Ago
more
8 Years Ago
TimeManager reset bits I forgot
8 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
8 Years Ago
mroe CommandBlock work
8 Years Ago
Added a proper definition for wanted levels
8 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
8 Years Ago
EntityManager.Save rename for clarity
8 Years Ago
Save
8 Years Ago
Item decay logging checkbox
8 Years Ago
ManagerExtension.Reset instantiates a new TPersistedData object
8 Years Ago
Cleanup
8 Years Ago
Make and Baby invalid items for spawning
8 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
8 Years Ago
Made UI blackout fade in a lot more robust (fixes BEFORE-816)
8 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
8 Years Ago
Added rough "zoom out to map" test in FollowCamera.HandleInput()
8 Years Ago
Changed some things to expression bodied properties
8 Years Ago
PlayerController cleanup Fixed RadialMenuWidget eating first RMB up after open (fixes BEFORE-794)
8 Years Ago
Reduced zoom to map input buffer reset timer
8 Years Ago
Save
8 Years Ago
TribeTrackerWidget updates all trackers on activation (fixes BEFORE-708)
8 Years Ago
more
8 Years Ago
Grabber now does 2 dmg before pulling but has 1 less range
8 Years Ago
Re-enabled Return To Territory in Human AI. It now checks if there is any territory.
8 Years Ago
Reload bootstrap on quit, seems to be working OK now even without the transitional "unload" scene
8 Years Ago
Missed a file in the prev commit
8 Years Ago
Instance null check that's needed on exit in C+S mode
8 Years Ago
Slasher now flips surrounding enemies away from itself before doing damage
8 Years Ago
Did some work to make it possible to successfully quit a game and rejoin (or join another one) on the client. The server can rely on the fact that it loads once and never changes levels, but the client can't, and it needs to clean up statics and the bootstrap scene correctly.
8 Years Ago
Placeholder scale effect for gamemode value changes
8 Years Ago
placeholder hit recoils work again
8 Years Ago
Units only register for entity updates if they're GameActivated Fix for recent squad editor errors
8 Years Ago
Wanted level stuff
8 Years Ago
world setup stuff
8 Years Ago
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8 Years Ago
Allow building debug server without building release version as well
8 Years Ago
OUtlineEffect for client only. Fix NRE on built Server
8 Years Ago
pre-microcliffage
8 Years Ago
Get rid of outline warnings
8 Years Ago
Has to remove all WaitForEndOfFrame use on the server due to this regression bug in the latest Unity version breaking it when in batchmode: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
8 Years Ago
Killed all the garbage generation from NetworkStats. Keys were NetworkMessageTypes but enums cause boxing when doing comparisons, generating garbage. Switched to using ints which eliminates the garbage