199,776 Commits over 4,140 Days - 2.01cph!

8 Years Ago
commit to update
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
8 Years Ago
increased coverage on grass blade models
8 Years Ago
Merge from main
8 Years Ago
backup
8 Years Ago
Fixed bug with options resolutions being reversed correctly in UI but not for the game
8 Years Ago
update scolling bar background color in menu
8 Years Ago
Use vertex color B channel to scale displacement
8 Years Ago
Clamp resolution setting value between 0 and currently available resolution count
8 Years Ago
Unlocked all resolutions, updated jenkins file for 5.6.2f1
8 Years Ago
version++
8 Years Ago
merge
8 Years Ago
Merged from main/humanoidNPC branch.
8 Years Ago
shader variants
8 Years Ago
Clamped prison sentence, added release all console command.
8 Years Ago
Launch site warehouse LOD/COL/prefabs
8 Years Ago
Major improvements to my CharacterState and InputMessage reuse code.
8 Years Ago
Rocket factory grounds, replaced game objects with prefabs
8 Years Ago
Fixed biome seasons not being properly applied on start
8 Years Ago
Tinting and placement improvements
8 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
8 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
8 Years Ago
Tweak
8 Years Ago
Launch site warehouse awning and tweaks
8 Years Ago
Dressing backup
8 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
8 Years Ago
Dropped items displace grass around them
8 Years Ago
Washed lube off dropped items
8 Years Ago
Dressing backup
8 Years Ago
Rocket factory door LOD/COL/Prefab
8 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
8 Years Ago
Picker selections in hammer use software skinning/lighting for studiomdl
8 Years Ago
Fixed occlusion culling on roof parts
8 Years Ago
Fixed burlap sack world models spazzing out
8 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes
8 Years Ago
Fixed wood world model collider rotation being off compared to visuals
8 Years Ago
Disabled FollowCamera's "zoom to map" feature Various MapCamera tweaks WIP Overview map fog of war
8 Years Ago
Can hold down LMB to continously hit with hammer
8 Years Ago
Forgot a prefab in changeset 21249
8 Years Ago
Disabling graphics jobs Jenkinfiles 2017.1.0f1'
8 Years Ago
input manager tweaks
8 Years Ago
Fixed client errors.
8 Years Ago
"camera" text doesn't force render over 3D map view in hammer (same as 2d views)
8 Years Ago
UI layout fuckeries
8 Years Ago
More
8 Years Ago
Fixed menu button not setting gamestate correctly
8 Years Ago
Fixed weather widget event icons lerping back to start positions when being re-used
8 Years Ago
jenkinsfile b10 because build server has no license
8 Years Ago
roads updated
8 Years Ago
Increase max draw distance for Hammer