199,776 Commits over 4,140 Days - 2.01cph!
attenuation of wind on flowers and small foliage
tweaks to grass meshes to fake more coverage
displacement value stored in Blue channel
increased coverage on grass blade models
Fixed bug with options resolutions being reversed correctly in UI but not for the game
update scolling bar background color in menu
Use vertex color B channel to scale displacement
Clamp resolution setting value between 0 and currently available resolution count
Unlocked all resolutions, updated jenkins file for 5.6.2f1
Merged from main/humanoidNPC branch.
Clamped prison sentence, added release all console command.
Launch site warehouse LOD/COL/prefabs
Major improvements to my CharacterState and InputMessage reuse code.
Rocket factory grounds, replaced game objects with prefabs
Fixed biome seasons not being properly applied on start
Tinting and placement improvements
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
Launch site warehouse awning and tweaks
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
Dropped items displace grass around them
Washed lube off dropped items
Rocket factory door LOD/COL/Prefab
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
Picker selections in hammer use software skinning/lighting for studiomdl
Fixed occlusion culling on roof parts
Fixed burlap sack world models spazzing out
Fixed slight grass displacement choppiness when moving
Fixed dropped items not displacing grass when rotating (changed displacement mask to projection)
Optimized grass displacement by separating moving and static meshes
Fixed wood world model collider rotation being off compared to visuals
Disabled FollowCamera's "zoom to map" feature
Various MapCamera tweaks
WIP Overview map fog of war
Can hold down LMB to continously hit with hammer
Forgot a prefab in changeset
21249
Disabling graphics jobs
Jenkinfiles 2017.1.0f1'
"camera" text doesn't force render over 3D map view in hammer (same as 2d views)
Fixed menu button not setting gamestate correctly
Fixed weather widget event icons lerping back to start positions when being re-used
jenkinsfile b10 because build server has no license
Increase max draw distance for Hammer