199,957 Commits over 4,140 Days - 2.01cph!
updating turn timer, end turn button frame , with animation and script related to it
Moved tactical view from ALT to CTRL keys
Can now hold ALT key to move the camera incase you don't have middle mouse button
closer fitting collision meshes for female
Fixed Strips Actions not properly showing debug visualization in Apex editor.
Can now guide which functions of a Strips Action should forward into Apex.
made human male collision box closer fitting
tighter collision on humans
moved direction from a property to an Entity tag
Entity tag values are now hidden behind function calls so we can manage entity tag updates
fix end turn button
tweak menu WIP
tweak unit health button
Added click and mouse enter/exit events to unit bar buttons
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
updated the release test checklist
Entity views now register to receive tag change events
ScareNPCs works properly now
* Improved no collide vs players of certain tools
moved health property and references to use an entity tag
Added Entity.RemoveCallback, Entity.GetCallbacks
wip converting attacks to entity tag changes
* Added CLuaParticle.__tostring
* Added CLuaEmitter.__tostring
* Added CLuaEmitter.IsValid
Viewmodel source update to latest rig
removed AttackData and hit stuff
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
Fixed disabling of movement modes
better transition from map to game
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
Launch site / warehouse grounds dressing progress
Updated native plugins (Win + OSX)
Hooking more stuff up to crime manager.
Added separate shader gui for packed materials to reduce transition issues
More packed shader work
Updated native plugins (Linux)
More memory management fixes
Skin texture load memory management fix
Call RecalculateTags at the same time as other master-server stuff rather than every frame
Replace DistanceToRay with DistanceToRaySqr