199,957 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Merge fixes into Main.
8 Years Ago
updating turn timer, end turn button frame , with animation and script related to it
8 Years Ago
Moved tactical view from ALT to CTRL keys Can now hold ALT key to move the camera incase you don't have middle mouse button
8 Years Ago
closer fitting collision meshes for female
8 Years Ago
idle happy loop
8 Years Ago
Fixed Strips Actions not properly showing debug visualization in Apex editor. Can now guide which functions of a Strips Action should forward into Apex.
8 Years Ago
made human male collision box closer fitting
8 Years Ago
tighter collision on humans
8 Years Ago
moved direction from a property to an Entity tag
8 Years Ago
Entity tag values are now hidden behind function calls so we can manage entity tag updates
8 Years Ago
fix end turn button tweak menu WIP tweak unit health button
8 Years Ago
checkin to get latest
8 Years Ago
Added click and mouse enter/exit events to unit bar buttons
8 Years Ago
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8 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
8 Years Ago
relinked buttons in menu
8 Years Ago
updated the release test checklist
8 Years Ago
Entity views now register to receive tag change events
8 Years Ago
ScareNPCs works properly now
8 Years Ago
* Improved no collide vs players of certain tools
8 Years Ago
moved health property and references to use an entity tag
8 Years Ago
8 Years Ago
Added Entity.RemoveCallback, Entity.GetCallbacks
8 Years Ago
Added Navigation debug
8 Years Ago
wip converting attacks to entity tag changes
8 Years Ago
* Added CLuaParticle.__tostring * Added CLuaEmitter.__tostring * Added CLuaEmitter.IsValid
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
removed AttackData and hit stuff
8 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
8 Years Ago
Fixed disabling of movement modes
8 Years Ago
better transition from map to game
8 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
8 Years Ago
Launch site / warehouse grounds dressing progress
8 Years Ago
Memory management fixes
bot
8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Updated native plugins (Win + OSX)
8 Years Ago
Hooking more stuff up to crime manager.
8 Years Ago
Manual Linux Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
8 Years Ago
Updated native plugins (Linux)
8 Years Ago
wip
8 Years Ago
More memory management fixes
bot
8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Skin texture load memory management fix
8 Years Ago
Call RecalculateTags at the same time as other master-server stuff rather than every frame
8 Years Ago
Replace DistanceToRay with DistanceToRaySqr
8 Years Ago
Manual Linux Build