199,732 Commits over 4,140 Days - 2.01cph!
Reswizzled pbr base layer pack map 1 and 2
Finished tracker; processor++
baking to assets vcolor painted meshes
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
fix animation and alpha transition for low framerate
replace text with text meshpro for the what's new panel, fix for the size lerp on the feature panels, color tweak
AudoManager.GetAudioSource only sets position when no parent xform is passed in
expression bodied properties fuckeries
Unit.Audio.PlaySound doesnt pass view xform, for now
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
baking to assets vcolor painted meshes
dressing backup
Removed click state from enemy unit bar buttons
Fix for squad bar buttons scaling after death on null selection
tweak intro anim to avoid unit mouse over problem
Moved some stuff around + code org
AudioFucker test (use testbox_nospawns)
UnitView/HumanView cleanup
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
Imported random move test units from test project
More code shuffling
Processor/packer work
Added image util (editor only)
testing with audio source directly on the unit view rather than pool
Rocket factory building / LOD/COL/prefab progress
Updated to 5.6.1
Added latest facepunch api stuff
Hammer: Fixed incorrect scaling of scrollbars on 2D views not allowing entire map to be seen when zoomed in
Hammer: 2D views now render while dragging scrollbars
added highlighter to squad menu button
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
Removed old post build process and added new
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Fixed container ref being null when last item gets used up
ents.FindByModel doesn't return every entity clientside any more, still sucks