160,203 Commits over 4,566 Days - 1.46cph!

1 Year Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
1 Year Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
1 Year Ago
Some WIP improvements for climbing on water junkpiles
1 Year Ago
Backup
1 Year Ago
Interior
1 Year Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Run sorting in a budgeted queue
1 Year Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
1 Year Ago
Merge from food_qol
1 Year Ago
Fix dropped item NRE
1 Year Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
1 Year Ago
merge from boat_construction_skin
1 Year Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
1 Year Ago
1 Year Ago
Cached missing blocks
1 Year Ago
Component comment fix
1 Year Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
1 Year Ago
Caching fixes. Profiling.
1 Year Ago
Switch at runtime test
1 Year Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
1 Year Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
1 Year Ago
Same for bbb.cs
1 Year Ago
Slight cleanup of bbs
1 Year Ago
merge from bbs_autoclose
1 Year Ago
wip auto close boat building station edit mode when no players/boats around.
1 Year Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
1 Year Ago
Prevent anchor being deployable on finished boats
1 Year Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
1 Year Ago
Fix steering wheel rotation not being correct visually when entering network range.
1 Year Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
1 Year Ago
Merge from parent
1 Year Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Just search through shortnames. makes sense as its what we can see in the menu
1 Year Ago
Fix search not working properly for the vehicles console tab
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Remove Amazon import??? IDE's fault.
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
1 Year Ago
Forgot trains - Sorry Bill!
1 Year Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
1 Year Ago
Can detect spawn names via ItemModEntityReference
1 Year Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
1 Year Ago
merge from store_fixes