160,200 Commits over 4,566 Days - 1.46cph!

1 Year Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
1 Year Ago
correct units in ToString of GMod_StC and CtS net messages * Now shows bytes correctly Adjust formatting of lua_dumptimers Adjust formatting of `lua_find(_jooks)` output Fixed ACT_HL2MP_SWIM(_IDLE)_PASSIVE having swapped IDs * Fixes swimming animations for the hold type not working correctly weapon_base also retargets ACT_MP_SWIM_IDLE Remove non existent key-values from env_smoketrail in FGD Update weapon_physgun.txt * Remove references to Pistol Refix SMG1 grenade smoke * For some reason the previous hacky fix stopped working, so instead we just make env_smoketrail not add its velocity to its particles, so it works as expected. Fixed SWEP autorefresh integration with spawnmenu Try to handle VTF v7.5 format IDs correct-er
1 Year Ago
Remove leftover debugging logs and restore debug commented out code.
1 Year Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
1 Year Ago
merge fix_tab_issues
1 Year Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
1 Year Ago
Add fail animation hook for fail throwing flares from helis
1 Year Ago
Pants LODs - Male/Female
1 Year Ago
flare viewmodel - 1st pass fail anim and animator setup
1 Year Ago
merge from terrain_potato_disable
1 Year Ago
building_planner_viewmodel -> main
1 Year Ago
Added a mask for the dlc tab
1 Year Ago
PTBoat 50cal turret and loot storage sound changes
1 Year Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
1 Year Ago
Fixed owned Steam dlc not being added to the owned items dict
1 Year Ago
merge from helicopter_flare_balance_pass -> main
1 Year Ago
codegen + protobufs after merge conflict resolution
1 Year Ago
merge from main
1 Year Ago
Manifest
1 Year Ago
Compile fix, codegen
1 Year Ago
change flare entity proto enum to dodge naval update conflicts
1 Year Ago
1 Year Ago
Adding sitting v4 anims
1 Year Ago
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1 Year Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
1 Year Ago
merge from main
1 Year Ago
code clean up, fix change for dropping grenades
1 Year Ago
Tactical Gloves LODs
1 Year Ago
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1 Year Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
1 Year Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
1 Year Ago
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1 Year Ago
Hoodie LODs - Female
1 Year Ago
Syringe animation updates
1 Year Ago
Hoodie LODs - Male
1 Year Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
1 Year Ago
Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not Shows count in aggregate mode, otherwise shows ID and Parent ID Tests: opened a save from playtest
1 Year Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
1 Year Ago
merge from deep_sea
1 Year Ago
Update(editor): SaveViewer - sort aggregates in descending order by default Tests: viewed a save in aggregate mode
1 Year Ago
merge from boat_building
1 Year Ago
Update(editor): SaveViewer - add toggle to aggregate by prefab Tests: inspected aggregated entities from playtest save
1 Year Ago
Floor frame fixes
1 Year Ago
Fix scientists rushing when grenade throw fails
1 Year Ago
Remove the animation on build
1 Year Ago
tweaked guide material settings for enhanced readability of geometric details
1 Year Ago
changed RPG7 name to RPG Launcher in engine file
1 Year Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion