195,841 Commits over 4,110 Days - 1.99cph!

11 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
11 Years Ago
brightened up bank vault texture, starting to cut in centre court mesh
11 Years Ago
Rebuilt all scene prefabs after all that chaos and destruction
11 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
zon
11 Years Ago
Added missing SERVER blocks.
11 Years Ago
Merged to trunk
11 Years Ago
Reapplied changes up to commit 4026
zon
11 Years Ago
Subtracted the animal survival rollback. (4028)
11 Years Ago
Added BaseCombatEntity
11 Years Ago
added test skybox, tweaked sunshafts, removed grill areas behind each player position and extended court plane. set up basic metalness property on metal materials.
zon
11 Years Ago
Missing files from merge.
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Trunk merge
11 Years Ago
Wired up elvis forehand in the controller
11 Years Ago
Added 1st pass Ape forehand_stand & meta data
11 Years Ago
Rollback to commit 4007
11 Years Ago
Converted syringe
11 Years Ago
updated clips for Ape_run_north
11 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
11 Years Ago
Converted torch
11 Years Ago
[block_party] increased whiteness of eyes
11 Years Ago
Missed prefab
11 Years Ago
[block_party] block sides have diff color for final phase
11 Years Ago
Converted bow
11 Years Ago
Fixed pvt preload pages
11 Years Ago
Post-build deployment, GUID: b367d48c-7e51-4f9a-a841-6b258117f93c
11 Years Ago
Merge branch 'deploy'
11 Years Ago
Coroutine.Suspend() and Coroutine.Resume() will now fail silently if the Coroutine was already suspended / running.
11 Years Ago
fixed NRE spam in BaseAnimal
11 Years Ago
Fixed/Changed GiveItem (@zon)
11 Years Ago
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
11 Years Ago
Trunk merge
11 Years Ago
[block_party] tweaked dragon graphics
11 Years Ago
[block_party] tweaked squid graphics
11 Years Ago
[block_party] added graphics for squid block
11 Years Ago
[block_party] block swatches change a bit each phase
11 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
11 Years Ago
Added lifehandler to storagebox
11 Years Ago
Updated ignore list
11 Years Ago
Deleted checked in project files!
11 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
11 Years Ago
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
11 Years Ago
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
zon
11 Years Ago
Animals now consider their attack direction in 2D.
zon
11 Years Ago
Fixed animal health.
11 Years Ago
tweaked main rock lightmap colours
11 Years Ago
Updated Ape source anim file
11 Years Ago
added torn grating, set to alpha test - need to work out why it's not fully opaque