195,841 Commits over 4,110 Days - 1.99cph!

11 Years Ago
Basic player networking is done although the player position smoothing is way shite!
11 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
11 Years Ago
Moved scripts and latest scene
11 Years Ago
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
11 Years Ago
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
11 Years Ago
Pressing the reset button will now recompile games loaded from directories if any scripts have changed.
11 Years Ago
Added GameBase.Paused, GameBase.Resumed, and GameBase.Restarted events.
11 Years Ago
Added metal girders and grating across central court. Need to rough in edges still
11 Years Ago
Converted a bunch of melee weapons/tools to new system
11 Years Ago
Merge branch 'master' into ovr
11 Years Ago
Fixed pink material on the base of lighthouse type 2
zon
11 Years Ago
Merged hunting wolves from animal-survival.
11 Years Ago
Fixed server script error
11 Years Ago
Converted deployer
11 Years Ago
Terrain shader LOD is now also affected by terrain quality control
11 Years Ago
Fixed out-of-date RustNative Windows binaries
11 Years Ago
Added Ape metafiles
11 Years Ago
Fixed bug where you can shoot yourself with your own gun.
11 Years Ago
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
11 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
bot
11 Years Ago
Linux Build
11 Years Ago
Windows Build
bot
11 Years Ago
OSX Build
11 Years Ago
Fixed pvt related crashes, now more solid; switched to native instances
11 Years Ago
increased volume of doors
11 Years Ago
Refacted player a bit and make a test level and added some nice camera effects.
11 Years Ago
Added script to stop root node movement to ape character
11 Years Ago
added some temporary test asteroids for sunshafts
11 Years Ago
Added `--ignore` and `--nogames` options to the premake script, added `Games/BlockParty/ignore`.
11 Years Ago
added sunshafts, tweaked DOF to be less severe
11 Years Ago
BBDK now uses the latest version of `csc.exe` to compile games on WIndows.
11 Years Ago
Missed file.
11 Years Ago
Tweaked lights materials and camera effects fo animviewer scene.
11 Years Ago
Converted planner
11 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
11 Years Ago
Fixed unnoticed merge conflict.
11 Years Ago
Merge branch 'deploy' Conflicts: Unity/DevKit/Assets/Standalone.unity
11 Years Ago
Tools -> Update -> Prefab Scenes
11 Years Ago
Merging to trunk
11 Years Ago
11 Years Ago
Adding dedicated planner tool
11 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
11 Years Ago
I'm hoping this fixes the lighthouse materials.
11 Years Ago
Lighthouse material clean up.
11 Years Ago
Material fixes in the max file - lighthouse.
11 Years Ago
renamed Platformer to Block Party
11 Years Ago
[platformer] added dragon block
11 Years Ago
Route all weapon effect sounds through the audio mixer
11 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
11 Years Ago
Changed some anim root nodes for motion and added run cycle to anim controller