33,112 Commits over 4,109 Days - 0.34cph!
merge from wallpaper/floor
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merge from wallpaper/floor
merge from wallpaper/floor
watergun_achievements_fix -> main
Removing more logs when changing AA, DLSS, and DLAA settings
watergun_achievements_fix -> main
simple_snow_usage -> main
compile_simulator_window -> main
pooling_test_command -> main
pooling_test_command -> main
pooling_test_command -> main
merge from wallpaper/floor
merge from wallpaper/floor
Removed ConVar logs when changing DLSS settings
merge from Placeholder_UIsounds
merge from Missing_Physimpact_sounds
merge from adminui_fireworkpattern_fix
vine_swing_dismount_fix -> main
merge from wallpaper/floor
merge from wallpaper/floor
simple_snow_usage -> main
jungle_floor_cube_fix -> main
merge from wallpaper/floor
merge from wallpaper/floor
merge from fix_ammo_count_not_updating -> main
merge from fix_ammo_count_not_updating -> main
simple_snow_usage -> main
better_bike_fuel_interaction -> main
Merge from hackweek_spawn_all_deployables_command
merge from fix_official_gamemode_tags -> main
merge from wallpaper/floor
merge from wallpaper/floor
jungle_floor_cube_fix -> main
Merge from foliage_instancing
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
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merge from fix_ammo_count_not_updating -> main
Added indirect lighting back to reflection probe rendering
Allow modular car population to spawn in forest and forestside at the roadside
merge from fixcars_hab_fix
merge from jungle_ruins_c terrain fix