branchrust_reboot/maincancel

34,847 Commits over 4,262 Days - 0.34cph!

2 Months Ago
merge from twitchdrop_mipmaps_fix
2 Months Ago
fix workshop favourite paths save button sizing issue, lost file from merge
2 Months Ago
merge from unpooled spiketrap fix
2 Months Ago
▇▅▌▋█ ▋▄▄▉ ▄▍_▅▌▍▆▆█▌▊▅▇_▄▍▋▊_▍▉▉▊▄▌▍▋▉▇▉
2 Months Ago
merge from junglebarrel_collisionfix
2 Months Ago
merge from camera_waterlevel_optimize
2 Months Ago
merge from smallspiketrap_fixes
2 Months Ago
merge from qa_island_v1
2 Months Ago
merge from optimize_outline_manager
2 Months Ago
merge from fix_deferred_decal_stripping
2 Months Ago
merge from phonebooth_lightlod
2 Months Ago
merge from hmlmg_improvements - hmlmg community skinnable
2 Months Ago
merge form fix_turret_list_pooling
2 Months Ago
merge from fix_httpimage_delete
2 Months Ago
merge from fix_lifestory_wipe
2 Months Ago
merge from workshop_female_prefabs -> main
2 Months Ago
merge from workshop_scene_improvements_2 -> main
2 Months Ago
merge from Halloween_25_Update (network++)
2 Months Ago
Merge from scene_holster_tools
2 Months Ago
Merge from water_pump_power_fix
2 Months Ago
merge from optimize_water_body_culling -> main
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
Merge: from baseplayer_vis_nre - fixed false positive logging, better logs Tests: built standalone and connected to staging server - no extra errors on connect
2 Months Ago
merge from boatspawner_nudge_fix
2 Months Ago
▌█▇▉▆ ▋▅▍▇ █▍█▇▆▇▇▇▉_▍▍▌█_▊▄▊
2 Months Ago
merge from iceberg_icesheet_barricade_fix
2 Months Ago
Subtract 133193 (cinematic_play_fallback)
2 Months Ago
▋▇▋▇▉ ▋▊▌█ ▋▊▍▇▆▋▇▅▋_▊▇▉_▊█▇▍_█▇▉▋▌
2 Months Ago
merge from painting_colourpicker
2 Months Ago
merge from optimize_auth_list -> main
2 Months Ago
merge from optimize_findbyid -> main
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
Buildfix: add missing namespace using Tests: none, trivial change
2 Months Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
2 Months Ago
▅▉▉▊▌ ▆▇▅▆ █▅█▌▍_█▉▋▉▌_▉▄▉▄▋▇▄▌_█▇▍▄▋▍
2 Months Ago
▌▆▅▅▄ ▋▊▉▍ ▉█▄▋▋_▍▊▄▌▍▍█▍_▄▉▍
2 Months Ago
Merge from gpu_frametime_logging
2 Months Ago
Merge from shader_cascades_light_leak_fix
2 Months Ago
merge from baseplayer_vis_nre
2 Months Ago
Merge from spray_fixes_oct_2025
2 Months Ago
Merge from server_wipe_time_of_day
2 Months Ago
Merge from player_model_perf_improvements
2 Months Ago
Merge from coop_prod_fix
2 Months Ago
Merge from spray_fixes_oct_2025
2 Months Ago
Merge from cinematic_play_fallback
2 Months Ago
merge from canvas_debug_command
2 Months Ago
Fix NONE compile error in Shield.cs
2 Months Ago
merge from dynamic_occlusion_pausing -> main
2 Months Ago
merge from industrial_pipe_batching -> main
2 Months Ago
merge from industrial_pipe_batching -> main