121,599 Commits over 4,048 Days - 1.25cph!
Further halved permutations on terrain shader by ignoring LOD crossfade
Fixed darkened terrain
Added skip keywords to foliage and cliff shaders
Fixed pow warnings in cliff_basic shader
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
Merge from unity_2019.2.0
Laying out vehicle modules on map
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
Added biome painting tinting support to terrain shader
[D11] More foliage changes
Added prefabs/vehicles+tools+resource+plants+npc+misc+locks and content/vehicles to streaming pool (testing)
Scene backup.
Mat/texture fixes.
[D11] More foliage grid optimisations.
Moved the OnUpdate root to EntityRealm, also iterating the buffered list directly.
[D11] Remove online requirement from fixed server button
[D11] Moves more code to bg thread for foliage update
EnvSync update was hidden by server.
Scrap Heli Carrier with temp collision mesh
All BaseNetworkables now use managed a managed Update()
[D11] foliage grid cell update rewrite
[D11][#2555] Vending machine screen changed to us image rather than rawimage so that atlas sprites work.
[D11] [UI] Further progress on new Scroll box implementation. Implemented on server find/join WIP.
[D11] Adding a missing string
[D11] More text updates to CreateServer menu
WIP replacing all the json with protobufs, also support for broadcast messages
[D11] Removed redundant calls to strings with button tokens, and fixed a number of strings in Create a Game menu flow
Scene complexity debug - add counters to log
Benchmark result reporting
Compound progress.
More mat fixes.
[D11] Expanding the font atlas to support more characters
Scene complexity debug - logging feature
Fix steam voice exceptions when running without Steam
If we disconnect when playing a benchmark, just quit
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
Fixed bootstrap exit button not clickable
Steamwork dll platform settings
plant material instancing checked
Rendering complexity debug shader - initial commit
Steamworks latest (il2cpp friendly)
[D11] Fix for allowing a page transition whilst a popup was in the process of opening
Added texture streaming toggle to UI Menu experimental section