121,600 Commits over 4,048 Days - 1.25cph!
Fixed package dependencies (only issue so far)
Updated some metas + project version
[D11] SoundDef cache & short names for foliage console vars
Do development / debug build with il2cpp debug configuration (much faster build time)
[D11] [UI] Look at tooltips now only appear when looking at objects that can be considered "doors". Allows placing of objects while still allowing movement around a base.
[D11] [Audio] cache sounddef types to gameobject pool
Timeline scrubbing restored
[D11][DTLS] Improved reliable-order resend spamming causing excess outgoing server traffic during connections. Handle sequence number ushort wrapping better. Improvement to rate of handling incoming messages.
[D11] [UI] Prevent look at tooltips from appearing while holding a planner entity.
[D11] Undoing one my 'fixes', which has broken more stuff than it fixed
[D11] [UI] Fixed backend text on leave game and server filter popups.
▍▊█ ▍▍▌▌▆▍▌ ▆▅▍▍▊█▌▆▍ █▅▉▌▌ "▄▅▋▄▆▍" █▇▌ ███ ▇▄▊▄▇▅
Eliminated world transfer data copies
[D11] Remove redundant button tokens from Server Info popup
[D11] Fix for error when attempting to select a server whilst changing tabs or refreshing page
[D11] [UI] Added fire and lightning icons for item icon corner images.
Rework keys input again
Add dedicated keybinds for sharps (but leaving them unbound by default)
Add/hook up sharp notes for guitar
[D11][GC] Put light lod allocations back in, there is a problem.
Line points are now stored as Vector4's, store line slack amount in w value
Slack is now calculated per line point
Increased line detail/tesselation
Added some line slack to the airfield lines
Added gizmo handles to adjust line slack
Added modular vehicle model mockups to my little test map, plus terrain edit
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
World serialization uses IL2CPP-compatible format
World transfer uses same data format as world serialization
[d11][GC] Removed various main loop GC allocs
Added Timeline
Added TickRendererer
Added TimeRuler
[D11][#2508] Fixed crouching state only working on the first frame of crouching
[D11] [UI] UI Sprites added to Share Content bundle. Small texture property tweaks to assets.
[D11][UI][#2528] Fix for crash when dumping from inventory [#2505] Vending machine will show administrate option over rotate option.
Expose instrument bindings in options
Made IconEditor a propertydrawer with dropdown
Dropdown stays on screen
[D11] [#2495] Removed floating keycard when in firstperson
[D11][UI][#2487] Fixed issue with the itemicon corner icon
[D11] Corrected debug string in 'Continue Game' menu
Added tooltip delay slider to UI options, save the convar.
Cherry picking cs:37752 - Fixed duplicated networkables in demo mode
[D11][#2468] Fixed issue related to been able to use head look while aiming down sights
[D11][UI] Cleaned up Gameoptions ui
[D11] Main Menu Loc. strings for when disconnected from Rustworks
[D11][UI][#2509][#2510] Fixed HUD ordering issues
[D11][UI] Fixed quick chat colour text not changing
[D11] Removed debug strings.
[D11] [UI] Quick chat texture colour re-styling.
Guitar and trumpet note samples and hookup