reporust_rebootcancel

121,597 Commits over 4,048 Days - 1.25cph!

6 Years Ago
Merge from /hdrp/world_art_revamp
6 Years Ago
Fixed ESP names wrapping Tab toggles MovieMaker UI Fixed MovieMaker UI drawing above Main Menu
6 Years Ago
[D11] Potential fix for win64 client bug
6 Years Ago
Fixed moviemaker not being able to find prefab Use moviemaker camera for debugcamera
6 Years Ago
[D11][OPTIMIZE] Client climate update threaded. Checked on ps4/editor and seems to work without error. D11_OPTIMIZE_CLIMATE to enable/disabe
6 Years Ago
Merge from main
6 Years Ago
[D11][UI] Removed unneeded canvas render from inventory screen. Added optimisations to imageSwitcher
6 Years Ago
Terrain splats atlases updated
6 Years Ago
biome tinting wip fix to grass splat to allow desaturated version in snow biome
6 Years Ago
s2p
6 Years Ago
Fixed trigger issue on engine exhaust.
6 Years Ago
▋▉▉▌▇ ▌▉▅▋▇▋█ ▉▊▇█ ▆▄▇▋ █▄▅▍ ▍▍▆▄▌▊ ▋▍▇▊▊▉▅ ▍▄▅▋▅ (▆▄▍▆▆▉▅▊█) ▉▊▆▋▊█▉ ▍▇▊▉▆▅▉_▋▄▌▍▌▇▇_▄▆▄▇▌▄▄▊ ▋▋ ▌▆▅▆▇▅▍_▍▅▉▄▊▉▅ ▌▅█▅▆▇▊ ▇▆▅██▅▇_▌▇▉▇▊▍▊_▄▍▆█▌▌▍▊▋▇ ▇▊▌█▊ ▊▌'█ ▇▅▉▍▄
6 Years Ago
Fixed control panel in excavator arm being disabled on powered-on
6 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
6 Years Ago
▊▇▋▄▉▇▋▅▇▌ ▋▇▋▉ ▉▍▊▉▆▆ ▌▅█▉ ▉▇▌▉▋▇▇ ▌▋▉▆▇▌▆▇ ▌▊▍▄
6 Years Ago
merge from Hapis_194
6 Years Ago
▊▋▇▊▉▊ ▌▄▄▅▆▋█ █▅ ▋▋▇▆█▊ ▊▄▌▇▄▅
6 Years Ago
[D11] Fix for ps4 login
6 Years Ago
progress
6 Years Ago
Fixed assigning sleeping bag to friend not reliably showing encountered players
6 Years Ago
merge from cs:37260
6 Years Ago
Merging back cs:37489
6 Years Ago
[D11] Removed override for the Options prefab background
6 Years Ago
Terrain splats atlases updated Temperate biome tinting
6 Years Ago
Removed tiling patterns on splats, readying splats color balance for biome tinting
6 Years Ago
[D11] Remove Playfab
6 Years Ago
Ported all foliage billboard material properties from main
6 Years Ago
Reset foliage billboard shader inspector
6 Years Ago
Foliage multipliers
6 Years Ago
Fixed foliage instance random seed Fixed foliage tint compilation
6 Years Ago
Tweaked blend factor settings for all splat layers
6 Years Ago
Coastal cliff material fixes
6 Years Ago
Coastal cliff progress
6 Years Ago
Fixed terrain cliff blending fading to cliff material instead of "puddle" Nuked base-only potato terrain shader path
6 Years Ago
Medium rock formations progress
6 Years Ago
Added actual names instead of numbers for layers on terrain material Added fallback layer to terrain material; named Puddle for now (test for Damian) Optimized some shader property names to IDs on terrain texturing
6 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
6 Years Ago
Added post-sampling terrain splat control renormalization (fix for dark edges)
6 Years Ago
Subtracted 37684
6 Years Ago
Simplified terrain fetch code to skip base map; now only fetches splats that are actually used Reduced terrain splat blending complexity; now only top down instead of bidirectional
6 Years Ago
Nuked deprecated cginc
6 Years Ago
Dig FX
6 Years Ago
Added relevant terrain fetch opts and changes from main
6 Years Ago
Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays
6 Years Ago
Fixed terrain sampler issue with layer metallic and blending
6 Years Ago
Fixed minor oversight occasionally causing hard edges in terrain blending
6 Years Ago
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation Updated excavator_1 and Excavator Lighting Static prefabs
6 Years Ago
Merge from main
6 Years Ago
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances Fixed AmbientLightLOD case not reaching intensity target
6 Years Ago
Finished converting scenesettings