reporust_rebootcancel

121,600 Commits over 4,048 Days - 1.25cph!

6 Years Ago
[D11][UI] Cosmetic changes to Inventory screen and topbar carousel
6 Years Ago
[D11][OPTIMIZATION] APC tread spherecasts multithreaded. Enabled/disabled via. D11_OPTIMIZE_APC. I've put a lodding distance check in too. Lets see what QA say.
6 Years Ago
[D11] [UI] Removed temp fix for sprite distortion when setting source image at runtime. Adjusted loading prefab to be contained in a canvas. Adjusted sprite sheet settings for loading animation.
6 Years Ago
Skin bundle update
6 Years Ago
[D11] Updated Loading Screen
6 Years Ago
[D11][CLIMATE] Removed ad-hoc threading for the climate update. I've jobified it.
6 Years Ago
merge from main
6 Years Ago
network++
6 Years Ago
Ship progress
6 Years Ago
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition Fixes issue 10075
6 Years Ago
Fix item icon remaining on screen after dragging from an external inventory Fix for issue: 10078
6 Years Ago
Hold note instruments now work properly with primary and secondary fires
6 Years Ago
Excavator sound additions/tweaks Excavator music
6 Years Ago
Added support for assigning an array of notes to an instrument rather than one note pitch shifted
6 Years Ago
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
6 Years Ago
wip
6 Years Ago
Input alarms WIP
6 Years Ago
[D11] Fix for a background overlay hiding the FE video when returning from in-game
6 Years Ago
Merge from main
6 Years Ago
Dropdown control
6 Years Ago
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6 Years Ago
[D11] [UI] WIP FastScrollBox refactor for WrapScroll.cs. Adjusted pulse text script to not trigger a constant layout rebuild when it's animating (we only used it for alpha so switched to canvas group alpha tweening to prevent layout dirtying). Adjusted loading spritesheet texture size.
6 Years Ago
[D11][OPTIMIZE] Player LateCycle optimization. MT the work and resolve at end. I put an iteration of 50 on the loop and it went from 1.42ms -> 0.4ms with a negligible resolve.
6 Years Ago
Interior WIP
6 Years Ago
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6 Years Ago
Bridgehouse exterior
6 Years Ago
Package updates
6 Years Ago
UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
6 Years Ago
RustSky compile fixes (they moved ProceduralSky to samples)
6 Years Ago
Delete now unused material editor tools
6 Years Ago
Recompiled GA with newer Unity Dlls
6 Years Ago
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6 Years Ago
Cleanup
6 Years Ago
Restored ProceduralComponent.Mode as it is used by custom maps
6 Years Ago
Basic Keyframing
6 Years Ago
[D11] Remove military tunnel
6 Years Ago
[D11] Changes to the background in Options to match PC ver.
6 Years Ago
Better lightgroups. Cleanup of old crap.
6 Years Ago
[D11] Win64 client demo playback
6 Years Ago
[D11][UI] Cosmetic changes to belt bar icons
6 Years Ago
6 Years Ago
[D11] Updated Frontend/Options Menu with video player & other cosmetic changes
6 Years Ago
Tweaks
6 Years Ago
Ship deck
6 Years Ago
Merge from main
6 Years Ago
Tweaks
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Fixed int to uint error.
6 Years Ago
Merge from main