121,381 Commits over 4,018 Days - 1.26cph!
[D11] fix for losing the anti-shadow-popping measures in the occlusion system
[D11][UI] Removed a WIP icons from options screen
[D11] [UI] Fix for untranslated surveycharge
open and shore water wave tweaks, tweaks to foam visibility
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
[D11] [Audio] Checking in more xbox wip
Disable MOTIONVECTORS pass on some shit
Fixed player first person shadow
Fixed player skin colour
[D11] Missed form last comit
[D11][UI] Enabled Connected players screen to mute players
Checking in WIP XDK project for CrossVoice
[D11][UI] Fixed issues with ping feature
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More cpu buoyancy optimizations
Exposed separate foam crest threshold for open sea waves
Yuge shader perf optimizations
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Exposed wave crest foam threshold
Fixed SampleHeightArray
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Fixed shore vector map scaling
Fixed near plane displacement causing water over boats
Changed crest calculation to be normal based instead of height
Fixed GetHeight not completely accurate (was ignoring steepness)
Optimized shore waves using shared globals
More cpu-side wave sampling optimizations
Tweaked wave parameters
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
[D11] - Cosmetic tweaks to crafting UI
[D11][UI][#2201] fixed issues with suggested item/auto-equip panel
[D11] Merge with main audio branch
[D11][UI] fix for guns not sending correct name
[D11] [Audio] Makes all audio load in background.
[D11] [Audio] Makes all audio load in background.
Reexport scene to prefab stuff
Look in built in resources for textures if missing
Legacy Shaders/Self-Illumin/Diffuse
Legacy Shaders/Transparent/Cutout/Diffuse
Particles/FXVille Blood World Lighting
Legacy Shaders/Particles/Additive
Particles/VertexLit Additive
Shader Forge/SuperEmber
LitParticle copy normalmap
LitParticle expose smooth/metal
Deleted unused
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
[D11] [Audio] Fix PS4 voice being heard by own player