reporust_rebootcancel

121,395 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] [UI] Update ConVar whenever button is enabled.
6 Years Ago
Clothing colour fixes
6 Years Ago
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
6 Years Ago
[D11] Adjustments to quick turn speed and controls menu
6 Years Ago
merge from main
6 Years Ago
[D11] Turn footsteps back on, but decals and displacement effects are still disabled for now
6 Years Ago
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
6 Years Ago
[D11] [UI] Fixed loading screen microphone check not showing when microphone is not plugged in.
6 Years Ago
[D11] [UI] Moved facepunch comment inside correct define.
6 Years Ago
Grass tweaks Oak atlas map
6 Years Ago
[D11] [UI] Spam check no longer increments after each message even when sending messages slowly.
6 Years Ago
[D11] put previous change behind defines
6 Years Ago
[D11] Proper fix for win64 client assets
6 Years Ago
[D11] [#2264] Npc vending machines will split up items they are selling when vended
6 Years Ago
Arcade machine rotation fix
6 Years Ago
[D11] [UI] Tweaked spam variables. Added translation for kick warning. Fixed LookAt Tooltip error.
6 Years Ago
Fixed sandbag barricade skin not applying
6 Years Ago
Foliage shader colour, wind
6 Years Ago
[D11][OFFSCREENPARTICLES] Turned off camera debugging
6 Years Ago
[D11] Jenkins Linux debug server defines fix. Modifications to the asset stripping for Jenkins (not yet enabled).
6 Years Ago
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times) Fixed Scene2Prefab hierarchy flattening not doing anything
6 Years Ago
[D11] - Cosmetic UI tweaks / Texture size reductions
6 Years Ago
[D11][#2265] Fix for server rockets exploding when fired
6 Years Ago
[D11] DTLS networking Linux and PS4 valid socket read timeout error handling.
6 Years Ago
Fixed skins not applying to concrete barricade
6 Years Ago
[D11][2258][[PS4/XB1] Fire effect appears through objects] Using the wrong depth sample buffer. [D11][OFFSCREENPARTICLES] CPU/GPU particle scaling work
6 Years Ago
[D11] [UI] Fixed look at tooltip not correctly showing collectibles and other items.
6 Years Ago
Merge from main
6 Years Ago
[D11] Win64 client asset build fixes (hopefully)
6 Years Ago
[D11][#2218] Cherrypicking r35682 for key lock deployable
6 Years Ago
Skin bundle update
6 Years Ago
[D11][UI][#2267] Fix for survey charge notes not showing
6 Years Ago
[D11] Temporarily disabled asset stripping from the debug Linux server build to isolate the problem.
6 Years Ago
Unsaved
6 Years Ago
Asset farm scene. 100k lux, 6000 kelvin sun profile test. Nixed the oldest fake volumetrics from ceiling/search/siren lights.
6 Years Ago
Asset farm progress. Naming consistency fixes.
6 Years Ago
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merge into main
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