121,375 Commits over 4,018 Days - 1.26cph!
quarry dump truck and digger colour changes
#1988, #2033, updates to various item descriptions that weren't verbose enough.
[D11] Typo in Jenkinsfile
[D11] New stages in jenkins
[D11] Update Fireplace quick actions
fix for Agent must be on active navmesh spam
[D11] [Audio] Fixes pause menu clickyness
[D11] [Audio] Fixes pause menu clickyness
[D11] Update Beanie hat descriptions
collapsed rocks quarry dressing
static ore nodes prefabs placement
flow fixes
[D11] Proper way for Jenkins to clean Workspace
[D11][Tutorial] Fix for issue #606, loot boxes no longer continue to decay in the tutorial
async exception crash bandaid
[d11] [Audio] Some minor tweaks
[D11][UI] removed unneeded layout group
[D11][UI] Improvements to Vehicle fuel storage UI, Added new loopt panel class to control Vehicle fuel storage. Removed unneeded translate call.
[D11] [Audio] Adds in popup alert sfx
[D11] [Audio] Adds in popup alert sfx
[D11][Tutorial] Added map marker for node collection and cleaned up unused asset, updated manifest
[D11] [UI] Fixed code lock navigation bar having incorrect input icons on PS4.
[D11] Re-adding Flame Turret sounds
[D11] [UI] Fixed Holding "Use" button on objects resulting in them rotating when Hammer is equipped, rather than using the item (in cases where there's only 2 options, not 3 or more).
[D11] [Audio] Fix map ping
[D11] [Audio] Fix map ping
Main menu screen by default
Fixed menu panel alignments
Fixed OneActiveSibling being editor only
[+] Add Unity setup change
[D11] [UI] moved the fuel remaining calculation to the server, so that we can calculate it properly in seconds
Split menu into prefabs instead of scenes
[D11][UI] Fix for broken font issues
[+] Honor strict Jenkins syntax
LOD distances optimization pass
killed some lights to halve tricount
[D11] Changes for Jenkins
tweaks and backup before lootspawns
fp.steamworks 2 trial by fire
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[D11] [Audio] Fix map zoom loop bug
[D11] [Audio] Fix map zoom loop bug
Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.
[D11][UI] Fixed issue with crafting hud element lingering when rejoin a level while crafting
[D11][Tutorial] Removed todo