121,946 Commits over 4,048 Days - 1.26cph!
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
[d11][Audio] Optimised and Fixed Helicopter. Audio now behaves correctly over distance and uses half the number of assets.
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles
tracers are now 1/4 length
explosive ammo can be heard much farther away (quieter distance sound)
explosive ammo causes weapons and silencers to lose condition faster
small gc reduction from checking for silenced weapons
[D11] Changed hacking device text string
[D11][UI] Replaced placeholder strings for options
[D11] Latest FE audio for putson
[D11] add client only checks around FE music
[D11][UI] fixes for horizontal scroll bars
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
[D11] [Tutorial] Tutorial map Updates
#1234, #1290, #1268 Text changes
[D11] Make FE sting trigger on first button press
[D11] [UI] fixed a wrong icon on the controls page, and removed the word credits from the playerinfo widget
[D11][UI] Updated Wrap Scroll to have a horizontal option and renamed variables to reflect this change. First pass implementation of purchase RustCredits Screen.
[D11][Tutorial] GUIDToObject now takes a bool so it knows if it should load the client or server prefab version
[D11] Fixes server frontend music errors
[D11] Fixes server frontend music errors
Removed dupes from American English
[D11] Adds music loading stinger jingle thing for putson
[D11] [UI] Added Outpost respawn logic (not yet hooked up).
[D11] new loading loop with prejingle stinger
All remaining proplights distance fx prefabbed.
Removed a bunch of dupes from a bad merge
[D11] DTLS multiple peer connection support.
Unload certain large static prefabs after loading the map
[D11] Adds frontend music fades as per mr putsons request.
[D11] Update to UI Background
[D11] If a translation value is blank, display the key instead - and don't attempt to load the old translation files as they have been removed now
#1236, #1239, #1251, #1248 plus spelling sweep on both Real English and American English
[D11] adds frontend music
[D11] boxes of music call so it can silently fail if the class isnt instatiated
[D11] Fixes frontend music being replaced by game music in certain situations.
More light fixture distance prefabbery.
Fixed the edge clipping on flashlight_flare texture.
[D11][Tutorial] Tutorial gameobjects are now populated on pre-start stage
[D11][Tutorial] Added extra spawn handling for tutorial objects