128,039 Commits over 4,109 Days - 1.30cph!
Fixed TerrainMap.ApplyFilter flooring the upper bound
Moved coordinate normalization utility methods to TerrainMeta
Exposed bridge height level in TerrainPath
Fixed array index error in AmbienceManager
Fixed terrain texture flicker/artifacts on legacy terrain shader
Improved path cost calculation and path smoothing
Added the appropriate topology modifiers to land rock decorfor paths to avoid them
Fixed bug in normal atlas gen
Made the weapon code more linear
network protocol++
Can repair building blocks with hammer (costs resources)
Fixed UI voice icon getting stuck on screen
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now)
Applied updated sand texture smoothness, specularity and height to atlas
Updated player wounded fbx
Added Gibbing (tier0 wall only right now)
Added some scattered bushes to the roadside
Made PathFinder reuse its visited map
Made summit height value depend on latitude
Prevented powerline poles from spawning on road by chance
Fixed terrain modifier placement being slightly off
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Fixed gathered resource being awarded to the weapon instead of the player
SpawnFilter can now filter for both allowed and required topology types
Made rocks set their topology additively
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now
Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool
Modified atlas generator to support the extra textures; still backwards compatible
Fixed menu scene and related legacy4 (deprecated) shader to look half decent
Updated road costmap generation to correctly deal with multi-topologies
Updated all monument scenes to connect to roads
Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction)
Added hangar, brick building and metal frame building to monument spawning
Fixed missing prefab reference in metal frame building scene
Updated monument scene prefabs
Changed atlas sets to 9 splats again
Added back input boxes for splat names to terrain atlas set inspector.
Updated prefabs for multi-topologies
Fixed computer exploding when dragging stuff into a loot panel
Fixed TestLevel splats getting cleared when running the scene
Fixed selected item info not updating
Fixed missing collider on blue longsleeve tshirt
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Don't show condition on blueprints
balance changes for building protection
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
stone spear uses wooden spear as a base
Small fix for projectile weapons not doing proper damage
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++