127,216 Commits over 4,109 Days - 1.29cph!
Heightmap generation improvements
removed debug.log
added trash pile
added oil barrel
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
Female generic pants model and prefab
fixed research table bugs
protocol++
updated phrases, drops, etc
merge into main, giddy up
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Female tshirts/tshirt adjustments
explosions damage deployables
explosions use line of sight
can unload ammo from weapons
fixed supply drop contents
map is default blueprint
First pass at sounds for all the newer melee weapons
merge from main/newmeleesounds
fixed door superjump exploit
Added building topology
Added some noise to all monument and radtown terrains
Added building topology to terrain painting
Don't spawn trees on building topology
Added MonumentInfo to all monuments
Removed deprecated assets
Prefab active state auto-changes
Toptier door hatch collider and visibility state
Updated image storage, less greedy, sqlite db
Fixed some autospawn bundle paths
Don't let wind generator be researched/found
Updated phrases
FileStorage changes for bawng
Fixed small_refinery_static prefab ID in the sphere tank scene
Moved small_refinery_static mesh to the deployed layer
Palms are only on arid beaches
oil crater implementation
oil/ore is binary for deposits
Temperate beachside trees
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab