126,278 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
1 Year Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
1 Year Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
1 Year Ago
Menu fix
1 Year Ago
Don't show push menu if player is dead or sleeping
1 Year Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
1 Year Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
1 Year Ago
Add a tag to all existing twitch drops so they're easy to identify
1 Year Ago
player update. edited db shotgun reload animation
1 Year Ago
Merge from main
1 Year Ago
▊▅▅ █▄▍▅▊▅▌▋▄▊ ▄▊▆▋ ▌▄▋ ▅▇█ ▅▅▅▍█▄█▌ ▇▍▇▍ ▌█▍▆▇▍▇▌▉▌▆ ▉█▍▋▇ ▅▅ ▋▍▇▊▍▇▌ (▄▊▊▋ ▍▇ ▄▇▄▌▋▋▉▋▋▋ █▌▇ ▍▊█▉▆▄▋▆▆ ▇▊▆█)
1 Year Ago
level update
1 Year Ago
some transforms reset
1 Year Ago
Converted the shed to use MeshLOD instead of rendererLOD
1 Year Ago
Minor change to the seismic sensor description
1 Year Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
1 Year Ago
Merge from main
1 Year Ago
Updated Cigarette Models to have 0,0,0 Transforms
1 Year Ago
Add the remaining drops
1 Year Ago
Update Residential Bed Models to close holes.
1 Year Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
1 Year Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
1 Year Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
1 Year Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
1 Year Ago
merge from wire_slacking
1 Year Ago
Fixed pooling issues
1 Year Ago
Fixed wire slack impacting wire remaining length
1 Year Ago
Converting building skins to MeshLOD
1 Year Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
1 Year Ago
Updated Residential Beds Materials, LODS and Models
1 Year Ago
sign and colision update on radtown gate
1 Year Ago
Removed some debug logs and unused/temp code.
1 Year Ago
Merge from main
1 Year Ago
Material Update
1 Year Ago
Twitch Drops skins
1 Year Ago
converting to meshLOD the prefabs that can in Prefabs/Building
1 Year Ago
Merge from main
1 Year Ago
merge from fix_teammate_guide_disconnected
1 Year Ago
merge from fix_radial_menu_not_diagonal
1 Year Ago
merge from fix_monument_outline_floors
1 Year Ago
merge from RepairBenchSkinName
1 Year Ago
Client compile fix
1 Year Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
1 Year Ago
Fixed IO not being usable inside no build zone
1 Year Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
1 Year Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
1 Year Ago
Lower inertia tensor for pedal trike, and other driving tweaks
1 Year Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
1 Year Ago
Merge main -> Bikes
1 Year Ago
Small ground flame prefab for spreaders.