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14,047 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Delete water ripple on water destroy, fixes #3788
1 Year Ago
Add utility for playing sound at time (for tools) Add sound options to meta for sample rate and compression Rework scene model morph overrides to crossfade with animation morphs Update viseme editor for morph changes Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
1 Year Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
1 Year Ago
Compiled complex with parallax fixes
1 Year Ago
Don't offset shadow position by parallax, causes problems when shadowing lights in parallel angles to the surface sboxgame/issues/issues/3349
1 Year Ago
FPArms: minor cleanup in punching animgraph
1 Year Ago
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
1 Year Ago
New Outfit! - Scifi Trooper Armour A bunch of bits to adjust and add, plus some LODs and an overall pass of the skinning. But throwing this up to get the feels out for it. Will be making more coloured variations asap! https://files.facepunch.com/daniel/1b0411b1/Photoshop_sR6TZHxbuI.jpg https://files.facepunch.com/daniel/1b0411b1/sbox-dev_ktVxnsPGzZ.gif
1 Year Ago
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
1 Year Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
1 Year Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
1 Year Ago
Make sure CPipelineCacheManagerVulkan::PreShutdown() is called Vulkan: Stylistic code updates, make diffs easier Hammer: Remove legacy asset browser 👋
1 Year Ago
Fix 4 way blend on blendable
1 Year Ago
Fix merge conflict
1 Year Ago
Screen-Space Reflections (#736)
1 Year Ago
Use margin for package selector modal so you can click out of it
1 Year Ago
Fix confusing comment
1 Year Ago
Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities
1 Year Ago
Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different" This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4.
1 Year Ago
RenderTools::Draw don't reset the bound transform, but make sure it's set in CManagedRenderLayer before passing to UI.. Not great solution overall
1 Year Ago
Fix MapSelectionButton NRE
1 Year Ago
FriendCount only counts people playing the game
1 Year Ago
Don't try to inject razor file error locations unless we're the game Create Game Modal We don't need saved games in the default menu Auto height the create game dialog
1 Year Ago
vulkan: more VK_EXT_extended_dynamic_state fixes UI VertexInput should only have nInstanceID with D_MULTIVIEW_INSTANCING VK_EXT_graphics_pipeline: validate pipeline descriptor sets before draw Vulkan: Remove AMDBindVertexBuffersWorkaround (fixed in 2018) RenderTools::Draw: Add BindTransformSlot for an identity transform ( In future this should probably be CSceneSystem::BindIdentityTransformAndInstanceIDBuffer ) CRenderContextVulkan::BindVertexBuffer - mark it as used
1 Year Ago
ShaderGraph: ObjectSpaceNormal node ShaderGraph: TransformNormal node can now transform from object space
1 Year Ago
Obsolete Game.Menu.Friends, add Game.Menu.FriendCount Add friends list modal w/ Game.Overlay.ShowFriendsList( options )
1 Year Ago
Welcome screen link tweaks: "Wiki" becomes "Getting Started", move to top
1 Year Ago
Fix error in AssignEntityPointers Add Cloud.Asset (returns string path of cloud asset)
1 Year Ago
UI: Add support for keyframed box shadows - should probably take a look at changing this so that we have consistent property support between transitions and animations
1 Year Ago
Update splash
1 Year Ago
Default game menu uses modal server list
1 Year Ago
Add server list modal, for those that don't want to implement their own
1 Year Ago
CSS: Flex shorthand support
1 Year Ago
vulkan: set primitive topology when using VK_EXT_extended_dynamic_state
1 Year Ago
Remove debug spam Added new menu modal system Move over simple package selection modal
1 Year Ago
Sandbox.Utility.Svg wrapper (#1208) * Added Sandbox.Utility.Svg to read paths from a .svg
1 Year Ago
CSS: Fix nesting inside `background` (fixes devcam)
1 Year Ago
CSS `background` shorthand no longer requires specific order, more compliant with spec
1 Year Ago
added ash_bin_a prefab
1 Year Ago
Tool vis works in ScenePanel and anything else that uses Graphics.RenderToTexture https://files.facepunch.com/matt/1b0111b1/sbox-dev_gjSS0HmRRF.png
1 Year Ago
Run game menu shutdown at the end of the tick, should stop logic leaking from running inside tick
1 Year Ago
st&alone: Use test grid texture instead of non-existent burger billboard texture (moved to asset.party)
1 Year Ago
`background` shorthand color transition CSS `animation` shorthand, same syntax as web (https://drafts.csswg.org/css-animations/#animation) - any order
1 Year Ago
Fix Mouse.Delta not working causing dragging in UI not to work too
1 Year Ago
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1 Year Ago
Fix unnecessary mesh instance data assert
1 Year Ago
Add empty decal for water surface, surfaces will always fallback to default
1 Year Ago
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1 Year Ago
Typo fix in asset.party package publish successful
1 Year Ago
ComputeShader.Dispatch: Remark about thread group size being automatic CRenderThreadDx11::OnReadBuffer: staging buffer needs to be the same size as the buffer to read, otherwise partial or offset reads silently fail