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14,071 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Add Package.Interaction
1 Year Ago
Clear api cache when favouriting Show favourited collections on asset list
1 Year Ago
Right clicking a cloud asset shows a popup, allowing favouriting, rating etc Move the shadow with the popup 😓
1 Year Ago
Add Package.Type.Collection Asset Browser - cloud assets support filtering by more types Show your organizations in the asset browser
1 Year Ago
Fixed sboxgame/issues/issues/3224
1 Year Ago
Optimize Input.SetupManifestData Register analogs when creating groups, instead of iterating through after we've finished
1 Year Ago
Fix up obsolete event usage in Sandbox.Game Don't pass KeyboardModifiers in input actions related methods anymore ManifestGroups cleanup
1 Year Ago
Clean up template maps Updated preview flat (modeldoc testmap)
1 Year Ago
Citizen/animgraph: added a new "slide" special movement state https://files.facepunch.com/maxlebled/1b2911b1/sbox_2023-04-29_23-02-50.mp4
1 Year Ago
Fixed analog actions NRE caused by a silly typo
1 Year Ago
Update cref value
1 Year Ago
Add GameEvent.Server.ClientJoined and GameEvent.Server.ClientDisconnect events Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Fixed several materials having incorrect surface
1 Year Ago
Addon packages should reference package.base too
1 Year Ago
Error when compiling if event listener method has incorrect params based on MethodArguments attribute (#992) * Initial commit * Nicer error * Use an error id thats not used * Use full name when getting attribute so dont process this for some other random attribute with the same name * Apply to any attr * Change error title * Remove unused using statements
1 Year Ago
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete (#993)
1 Year Ago
Remove some logging
1 Year Ago
When loading multiple packages, sort by references Make sure that a referenced package is loaded before the packages that reference it. Possible fix for #996 Added test for Package.SortByReferences()
1 Year Ago
Editor: Add option to render specific thumbnail in the clothing editor
1 Year Ago
Citizen/clothing: rigged "waistcoat and shirt" item
1 Year Ago
Bin Man Outfit https://files.facepunch.com/daniel/1b2811b1/sbox-dev_AOAV6ReGJF.jpg
1 Year Ago
Allow resolving newer versions of assemblies in AccessControl
1 Year Ago
adding chain link fence models/textures/material/tileset Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Assert when creating scene object with model that has no visible meshes, this would result in no native scene object being created and the next handle to mess up Check if model has visible meshes before creating scenemap models Resolve map name for scenemap so it's more forgiving with the map name you give it Don't set light probe textures if they're null
1 Year Ago
Improvements to package selector Restrict ability to select multiple games/maps for launch configs. Do not require holding CTRL when selecting multiple addons for a launch config (Added BaseItemWidget.ToggleSelect) Package selector properly selects initial selected items on open Use Asset Picker for selecting local maps in Launch Configs
1 Year Ago
Fixed publishing addons referencing libraries * Added helper DistinctReferences / DistinctPackageReferences properties to include all system / package references respectively. * For addon packages, DistinctPackageReferences will include the parent package.
1 Year Ago
Speculative fix for sound events ran in tools
1 Year Ago
Let us show tools that only show up in non-retail mode
1 Year Ago
Don't land on the blank lobby page after leaving a game Fixes the occasional blank menu on disconnect
1 Year Ago
PET: Render sound pitch scale default to 1.0
1 Year Ago
Fix gamemode & map error report tags getting set to null or previously loaded game
1 Year Ago
Adjust mixgraph to fix muffled audio
1 Year Ago
Remove Steam Audio (#990) * Removed steamaudio from soundsystem, map builder, hammer * Obsolete ReverbScale / ReverbVolume
1 Year Ago
Hammer 'convert model to mesh' respects bodygroups for models with source files Added support for bodygroups on static props
1 Year Ago
Package reference fixes (#965) * Use PackageReference for referencing packages, References for referencing assemblies * Fixed test passing for the wrong reason * Rename Compiler.PackageReference to PackageReferences * Don't fast hotload if a referenced assembly has changed * More assembly / package reference strictness * Made generic method resolving / comparing stricter * We need to re-resolve all member references in fast-hotloaded methods * More precise logic when deciding if a referencing assembly can be fast-hotloaded * Constructor resolution regression fix * Some cleanup in ILGeneratorExtensions * Hotload.GetMethods helper now matches name * Access control now caches assembly definitions by name + version * Assert that the correct assembly definition version is resolved * Keep exactly the outgoing assembly definition cached, but dispose older versions * Clean up AccessControl.Resolve a bit * WIP referencing fast-hotloaded assembly fix * Fixed unloading IsolatedAssemblyContexts during fast hotload * Remove some logging * Fix menu breaking after hotload * WIP force-reload assemblies that depend on a changed package * Allow resolving newer assembly versions * PackageLoader.LoadAssemblyFromPackage cleanup * Only force an assembly reload if dependent package did a full hotload * Fix exception in ContextTools.DetermineContext in fast hotloaded methods * Init TypeLibrary in TestUI.Panels.PanelTests * Description codegen: just allow multiple [Description] instead of being non-deterministic
1 Year Ago
fixed security shutter length
1 Year Ago
New Outfit Piece! - Loose Trousers https://files.facepunch.com/daniel/1b2611b1/sbox-dev_DZQW1epzxX.jpg Adjustments to skinning and LODs coming asap
1 Year Ago
Trim _c off asset drag drop, fixes compiled only models being dragged in
1 Year Ago
ShaderGraph: Add Texture Cube node https://files.facepunch.com/layla/1b2611b1/sbox_GNWEjlZAAv.png
1 Year Ago
Citizen/animgraph: changed the logic used to disable the scale_height pelvis height offset to a tag-based state machine + other minor improvements
1 Year Ago
Animgraph: Support int params for selector node https://files.facepunch.com/layla/1b2611b1/sbox-dev_um7vlodzlf.mp4
1 Year Ago
Gizmos available in game orgs/sboxgame/discussions/3203
1 Year Ago
Replace game template input obsoletes
1 Year Ago
PET: Remove junk from render sound, hook up volume_atten and pitch
1 Year Ago
Documentation pass Minor code cleanups
1 Year Ago
Allow WebSocket uri schemes
1 Year Ago
Whitelist System.Net.Primitives assembly, and HttpStatusCode type
1 Year Ago
Editor: add locally stored maps to map package selector https://files.facepunch.com/devultj/1b2511b1/sbox_DmMON8Jt0A.png
1 Year Ago
Make the Publish Wizard description field multi-line
1 Year Ago
Manually register analog inputs in existing manifest groups. Fixes trigger/joysticks not working if you're using them for other actions.