14,071 Commits over 1,583 Days - 0.37cph!
Clear api cache when favouriting
Show favourited collections on asset list
Right clicking a cloud asset shows a popup, allowing favouriting, rating etc
Move the shadow with the popup 😓
Add Package.Type.Collection
Asset Browser - cloud assets support filtering by more types
Show your organizations in the asset browser
Fixed sboxgame/issues/issues/3224
Optimize Input.SetupManifestData
Register analogs when creating groups, instead of iterating through after we've finished
Fix up obsolete event usage in Sandbox.Game
Don't pass KeyboardModifiers in input actions related methods anymore
ManifestGroups cleanup
Clean up template maps
Updated preview flat (modeldoc testmap)
Citizen/animgraph: added a new "slide" special movement state
https://files.facepunch.com/maxlebled/1b2911b1/sbox_2023-04-29_23-02-50.mp4
Fixed analog actions NRE caused by a silly typo
Add GameEvent.Server.ClientJoined and GameEvent.Server.ClientDisconnect events
Merge branch 'master' of github.com:Facepunch/sbox
Fixed several materials having incorrect surface
Addon packages should reference package.base too
Error when compiling if event listener method has incorrect params based on MethodArguments attribute (#992)
* Initial commit
* Nicer error
* Use an error id thats not used
* Use full name when getting attribute so dont process this for some other random attribute with the same name
* Apply to any attr
* Change error title
* Remove unused using statements
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete (#993)
When loading multiple packages, sort by references
Make sure that a referenced package is loaded before the packages that reference it.
Possible fix for #996
Added test for Package.SortByReferences()
Editor: Add option to render specific thumbnail in the clothing editor
Citizen/clothing: rigged "waistcoat and shirt" item
Bin Man Outfit
https://files.facepunch.com/daniel/1b2811b1/sbox-dev_AOAV6ReGJF.jpg
Allow resolving newer versions of assemblies in AccessControl
adding chain link fence models/textures/material/tileset
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Assert when creating scene object with model that has no visible meshes, this would result in no native scene object being created and the next handle to mess up
Check if model has visible meshes before creating scenemap models
Resolve map name for scenemap so it's more forgiving with the map name you give it
Don't set light probe textures if they're null
Improvements to package selector
Restrict ability to select multiple games/maps for launch configs.
Do not require holding CTRL when selecting multiple addons for a launch config (Added BaseItemWidget.ToggleSelect)
Package selector properly selects initial selected items on open
Use Asset Picker for selecting local maps in Launch Configs
Fixed publishing addons referencing libraries
* Added helper DistinctReferences / DistinctPackageReferences properties to include all system / package references respectively.
* For addon packages, DistinctPackageReferences will include the parent package.
Speculative fix for sound events ran in tools
Let us show tools that only show up in non-retail mode
Don't land on the blank lobby page after leaving a game
Fixes the occasional blank menu on disconnect
PET: Render sound pitch scale default to 1.0
Fix gamemode & map error report tags getting set to null or previously loaded game
Adjust mixgraph to fix muffled audio
Remove Steam Audio (#990)
* Removed steamaudio from soundsystem, map builder, hammer
* Obsolete ReverbScale / ReverbVolume
Hammer 'convert model to mesh' respects bodygroups for models with source files
Added support for bodygroups on static props
Package reference fixes (#965)
* Use PackageReference for referencing packages, References for referencing assemblies
* Fixed test passing for the wrong reason
* Rename Compiler.PackageReference to PackageReferences
* Don't fast hotload if a referenced assembly has changed
* More assembly / package reference strictness
* Made generic method resolving / comparing stricter
* We need to re-resolve all member references in fast-hotloaded methods
* More precise logic when deciding if a referencing assembly can be fast-hotloaded
* Constructor resolution regression fix
* Some cleanup in ILGeneratorExtensions
* Hotload.GetMethods helper now matches name
* Access control now caches assembly definitions by name + version
* Assert that the correct assembly definition version is resolved
* Keep exactly the outgoing assembly definition cached, but dispose older versions
* Clean up AccessControl.Resolve a bit
* WIP referencing fast-hotloaded assembly fix
* Fixed unloading IsolatedAssemblyContexts during fast hotload
* Remove some logging
* Fix menu breaking after hotload
* WIP force-reload assemblies that depend on a changed package
* Allow resolving newer assembly versions
* PackageLoader.LoadAssemblyFromPackage cleanup
* Only force an assembly reload if dependent package did a full hotload
* Fix exception in ContextTools.DetermineContext in fast hotloaded methods
* Init TypeLibrary in TestUI.Panels.PanelTests
* Description codegen: just allow multiple [Description] instead of being non-deterministic
fixed security shutter length
New Outfit Piece! - Loose Trousers
https://files.facepunch.com/daniel/1b2611b1/sbox-dev_DZQW1epzxX.jpg
Adjustments to skinning and LODs coming asap
Trim _c off asset drag drop, fixes compiled only models being dragged in
ShaderGraph: Add Texture Cube node https://files.facepunch.com/layla/1b2611b1/sbox_GNWEjlZAAv.png
Citizen/animgraph: changed the logic used to disable the scale_height pelvis height offset to a tag-based state machine + other minor improvements
Animgraph: Support int params for selector node https://files.facepunch.com/layla/1b2611b1/sbox-dev_um7vlodzlf.mp4
Gizmos available in game orgs/sboxgame/discussions/3203
Replace game template input obsoletes
PET: Remove junk from render sound, hook up volume_atten and pitch
Documentation pass
Minor code cleanups
Allow WebSocket uri schemes
Whitelist System.Net.Primitives assembly, and HttpStatusCode type
Editor: add locally stored maps to map package selector https://files.facepunch.com/devultj/1b2511b1/sbox_DmMON8Jt0A.png
Make the Publish Wizard description field multi-line
Manually register analog inputs in existing manifest groups. Fixes trigger/joysticks not working if you're using them for other actions.