226,002 Commits over 3,714 Days - 2.54cph!

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8 Years Ago
Automated Linux Build #64
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8 Years Ago
Automated Windows Build #64
8 Years Ago
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8 Years Ago
Automated Linux DS Build #63
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8 Years Ago
Automated OSX Build #63
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8 Years Ago
Automated Linux Build #63
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8 Years Ago
Automated Windows Build #63
8 Years Ago
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8 Years Ago
- Fixed a new bug with abilities not doing the correct amount of damage when firing a projectile - Fixed boomerang not doing damage
8 Years Ago
Added modifier test script
8 Years Ago
- Boomerang cooldown set to 7 seconds - Time slow shield cooldown set to 7 seconds
8 Years Ago
- Fixed bug with abilities starting on cooldown when first assigned
8 Years Ago
- Added a new Speed Boost ability, grants 50% speed/accel for 5 seconds, 15 sec cooldown. - Movement modifiers are no longer capped at 100% - Added a new ability category, Speed -
8 Years Ago
- Time slow shield size increased and speed reduced
8 Years Ago
FOR FUCK SAKE rebuilt factory room prefab to fix weird room
8 Years Ago
New Fonts. Old Fonts. All Fonts. Fonts.
8 Years Ago
FOR FUCK SAKE all factory wall asset with back wall
8 Years Ago
SpeedTree stuff
8 Years Ago
Manifest
8 Years Ago
Roofs offer sideways support for walls
8 Years Ago
Tree colliders now more accurate, instead of just looking like pills.
8 Years Ago
- Projectiles can now be set to allow zero velocity - Timeslow shield changed: It will now move in the initial direction of the shoot stick if the player is firing or will remain stationary if the shoot stick is not being aimed
8 Years Ago
Adjusted high external wall and gate deploy volumes
8 Years Ago
- Ability scriptable objects now have link to the abilty prefab - Ability SOs now launch/init abilities - Removed more old stuff
8 Years Ago
Keep serverside sleeper collider enabled
8 Years Ago
Road Section prefab update.
8 Years Ago
creating zbrush trees for temple court
8 Years Ago
Changing and updating the way the building editor works.
8 Years Ago
Fixed building block sound cutting out on placement
8 Years Ago
- More rework/cleanup
8 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
8 Years Ago
- More cleanup. - Ability buttons now restart their cooldown when their ability is set/changed
8 Years Ago
- Ability UI buttons all now just use one button prefab, and set to disabled/blank when not in use
8 Years Ago
- AbilityList now loads all ability ScriptableObjects automatically from the folders at startup - Ability UI buttons are now initialised from ability scriptable objects, including icon, button text, cooldown etc
8 Years Ago
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8 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
8 Years Ago
- Refactoring ability button/activation/UI stuff - Deleteing old/unusued ability stuff
8 Years Ago
- Ability system reworking
8 Years Ago
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8 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
8 Years Ago
Removed the SDF building LOD.
8 Years Ago
Added extra transitions Igor Serve->Run LionEL Hit -> Run Serve -> Run
8 Years Ago
- more
8 Years Ago
- Changed Factory1 defaults
8 Years Ago
added Dylan's new UI iconbolts to deuce project
8 Years Ago
Reverted Client changes - weird bug. Added splatmap baking - basic Added different street decor - more control needed Added very basic world spawn stuff Fixed building texturing.
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8 Years Ago
Automated Linux DS Build #62
8 Years Ago
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours - Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches - Added SmartObject.HasInteractionPlan convenience method
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8 Years Ago
Automated OSX Build #62
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8 Years Ago
Automated Linux Build #62