244,597 Commits over 3,898 Days - 2.61cph!
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
Water normal map fiddling
Wired up forehands / backhands, serve bounce, placeholder state for run
Igor serve, serve walk, serve breathe added to controller
Initialize terrain alpha map with 1 if no texture to load was found
Merged /main/deploytosocket to main
Added missing clips to igor serve walk
Stone breakables anmd prefab implementations
Either test scene or court scene can start game
Post-build deployment, GUID: 22e5050b-5645-444e-bf08-9e3aebf82908
Removed TerrainColorSet from some prefab scenes (no longer required)
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
- More gameplay tweaks
- Camera changed again ;)
- Player slightly faster and slightly more maneuverable
- Scaled enemies up
merge from changeset 6753
Fixed TerrainMeta edit mode errors on terrains that don't have all components
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Updated ProjectSettings to u5p2
Removed depth offset from sky shaders
Removed dead decor scripts. Plugin to Ignore.conf
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Merged legacy-terrain and procgen7 branches
Driftwood and some stuff.
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
made some improvements to the player flinch animations