244,583 Commits over 3,898 Days - 2.61cph!
Scaled down C4 damage to be in line with the new healths
Part way through implementing a networked message passing system.
Removed all entity classes and references
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Added fallback icon to terrain paint
Removed giant collider from warehouse
Removed phantom meta file.
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed
Added vertex normal toggle to std legacy terrain shader
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
Revert "Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error."
This reverts commit 380271460a345e55308c48c79a76582fe078562e.
Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error.
Merge branch 'net-lidgren' of arcade into net-lidgren
New version of the protobuf generator, can now specify base classes for non-external message types.
Changed back to fullscreen window mode - exclusive mode is so 1998
Added InteriorTest scene with debugging camera
Started loading interiors from saved protobuf data
Changed admin "fast run" to admin "noclip"
Started work on a chat box to test networking.
Fixed airdrop gibs causing ridable rocket boxes
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
Fixed calculated climate temperature being 1/4 of the actual temperature
Split `NetworkManager` into `Client` and `Server` components, which can be enabled or disabled to switch between a client, listen server or dedicated server.
Assigned proper physics material to trees
Finished networking framework refactor, merged `Arcade.X.dll`s into `Arcade.dll`.
Fixed campfire slot count
Made save/world.checksum a warning, allows save loading
AI attacks show directional damage
Added zoo area to developer playground map
Networking framework refactor to fix namespace hell.
Fixed foundation.triangle.toptier being offset
Fixed radpills not working
Rebuilding warehouse with collisions
Fixed a bunch of NREs + Warnings
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
Leaving a few errors for Diogo