244,583 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Scaled down C4 damage to be in line with the new healths
10 Years Ago
Part way through implementing a networked message passing system.
10 Years Ago
Merge fixes.
10 Years Ago
Removed all entity classes and references
10 Years Ago
Merging
10 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
10 Years Ago
Added fallback icon to terrain paint
10 Years Ago
Removed giant collider from warehouse
10 Years Ago
Removed phantom meta file.
10 Years Ago
Steamworks is working.
10 Years Ago
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed Added vertex normal toggle to std legacy terrain shader
10 Years Ago
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
10 Years Ago
Added Steamworks.NET
10 Years Ago
Revert "Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error." This reverts commit 380271460a345e55308c48c79a76582fe078562e.
10 Years Ago
Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
New version of the protobuf generator, can now specify base classes for non-external message types.
10 Years Ago
Fixed NRE
10 Years Ago
Fixed merge issues
10 Years Ago
invisible player fix
10 Years Ago
Changed back to fullscreen window mode - exclusive mode is so 1998
10 Years Ago
Added InteriorTest scene with debugging camera
10 Years Ago
Started loading interiors from saved protobuf data
10 Years Ago
Changed admin "fast run" to admin "noclip"
10 Years Ago
Started work on a chat box to test networking.
10 Years Ago
Fixed airdrop gibs causing ridable rocket boxes
10 Years Ago
wip icons
10 Years Ago
Added in-eye view mode Admin F3 toggles first person, third person, in eye Use in eye mode when sleeping instead of third person
10 Years Ago
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
10 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
10 Years Ago
Split `NetworkManager` into `Client` and `Server` components, which can be enabled or disabled to switch between a client, listen server or dedicated server.
10 Years Ago
Assigned proper physics material to trees
10 Years Ago
Balancing top tier costs
10 Years Ago
Finished networking framework refactor, merged `Arcade.X.dll`s into `Arcade.dll`.
10 Years Ago
Fixed campfire slot count
10 Years Ago
Fixed grass spawn filter
10 Years Ago
Made save/world.checksum a warning, allows save loading
10 Years Ago
AI attacks show directional damage Added zoo area to developer playground map
10 Years Ago
Networking framework refactor to fix namespace hell.
10 Years Ago
Window bar upgrades
10 Years Ago
Fixed foundation.triangle.toptier being offset
10 Years Ago
Fixed radpills not working
10 Years Ago
Rebuilding warehouse with collisions
10 Years Ago
Fixed a bunch of NREs + Warnings
10 Years Ago
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
10 Years Ago
Leaving a few errors for Diogo
10 Years Ago
Missing files.
10 Years Ago
Mushroom files.
10 Years Ago
500 cliffs
10 Years Ago
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