244,554 Commits over 3,898 Days - 2.61cph!
Fixed repetition artifacts caused by anisotropic filtering on atlas textures
Cleaning up debug left-overs
Added GPU_Texture_ForceMipLevelCount
Updates to vm stone hatchet source anims
Started porting all cross process communication to the message system.
Force gets added to ragdoll.
I forgot the warehouse prefab scene =/
Added basic health, ragdolling and hitbox system.
Made satellite dish metal grate material cutout
Updated blends on vm hatchet controller
resaved cloud_city_building texture
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
Pre-manualpolish terrain backup.