244,554 Commits over 3,898 Days - 2.61cph!

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Fixed repetition artifacts caused by anisotropic filtering on atlas textures
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Cleaning up debug left-overs
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Added GPU_Texture_ForceMipLevelCount
10 Years Ago
Updates to vm stone hatchet source anims
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Merge changes from trunk
10 Years Ago
Started porting all cross process communication to the message system.
10 Years Ago
Force gets added to ragdoll.
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I forgot the warehouse prefab scene =/
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Added basic health, ragdolling and hitbox system.
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Made satellite dish metal grate material cutout
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Updated blends on vm hatchet controller
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resaved cloud_city_building texture
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added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
10 Years Ago
Source files.
10 Years Ago
Pre-manualpolish terrain backup.
10 Years Ago
bridge blockout section.