244,554 Commits over 3,898 Days - 2.61cph!
fixing nose and adjusting origin points of the morphs for head 2
- Lowered the amount speed reduction for flying backwards
adjusted origin points for the morphs for the 3rd head
Added ball position check for default swing - plays backhand when ball is on the correct side
TENN15 now has own shot distance check
Fixed Run->Hit state machine
Updated vm hatchet anims & removed left hand visible when running
checking in morphs for head 1
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
- Trialing reduced player movement speed when flying "backwards"
vis.attack only works if admin
cleaned up phrase generation
Added speaker options to F2 menu
Fixed errors with the message system, child processes can now communicate with the host.
Sleeping bag list can be scrolled
Added global fog image effect (now in addition to aerial perspective)
Restricted thirdperson to admins/devs
Forbid building directly on roads
Updates to hatchet vm anim source files
Fixed metal floor missing protection properties
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Finished implementing the basic message system.
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Tweaked how long it takes meat to burn
Fixed F2 menu graphics under audio menu
Merge branch 'master' into sandboxing
Working on message system for transferring information between the host process and game processes.
Hangar 1 scale fix and other tweaks.
* Removed $selfillum from weapon_frag worldmodel
* GitSync
[zombies] changed the sight cone visuals
Tweaked rock scale ranges
Added missing colliders to the arctic field trees
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
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Some more broken trees fixed.
Fixed the newly broken trees.
[zombies] exclamation effect when soldiers spot a target and alert allies
Fix rock sounds not playing
Concrete footsteps first pass
Fixed merge terrain config.
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names