243,701 Commits over 3,898 Days - 2.60cph!
* Switch to concommand.Run and concommand.Autocomplete instead of the global functions that call functions mentioned before
* Order convars in preset files consistently
NPC now update on the network correctly.
Switched rock mesh, skipped playback of replay events if before replay start time
Updated dive anims ( less trans x after hitting ball) & added anim events to .metas
Dives now viewable in the anim viewer
Fixed generated build systems in `arcade.sublime-project`.
Fixed screen reflections for new cabinet model.
Time of Day update to 2.3.5 prerelease 3
Added alternative higher-quality scattering model (still unused for now)
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
Attempting to get the screen reflection shader working with the new cabinet model.
Now ignoring `arcade.sublime-project`.
Premake script now generates build options for `arcade.sublime-project`.
Most of the way through adding functionality to the new cabinet.
Some documentation tweaks for Graphics methods.
More work queue optimizations
Updated smash start pose & transition into loop
Added serve walk to anim controller, made walks loop
The lighthouse is now properly bigger, with remade LODs and fixed collision.
Bigger lighthouse max file.
Physics performance tweaks
Fixed campfires not dealing damage properly
Added backhand dive & meta data
time and physics convars for server owners
Basic geometry pretty much sorted out.
Updated support for controller triggers, switched to ape serve idle