255,054 Commits over 3,990 Days - 2.66cph!

10 Years Ago
WIP Unit selection projector stuff
10 Years Ago
Cleaned up menu background
10 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
10 Years Ago
PlayerTimeControl persisted.
10 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
10 Years Ago
PlayerCamera persisted.
10 Years Ago
health regen radiation limit adjusted
10 Years Ago
Fixed manboobs showing through clothes in editor
10 Years Ago
Fixed some items being instant-craft + added warnings
10 Years Ago
radiation damage regression fix
10 Years Ago
guitar icon
10 Years Ago
clothing has some minor radiation protection
10 Years Ago
radiation balance grenade balance explosives use multiple damage types
10 Years Ago
- Reworked raised section in 1-2 and now has extra exit
10 Years Ago
Fixed WoundingEnd bugs (thans bawng
10 Years Ago
grenade bounce sound is no longer 2d added grenade icon
10 Years Ago
OSX decal shader fix
10 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
10 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
10 Years Ago
Some more informative error logging and minor tweaks.
10 Years Ago
merge from main
10 Years Ago
some rope texture definition improvements
10 Years Ago
- Setup a Destroy mission and it's objectives in 1-2 - Fixed a bug in LevelSpawnItem.cs
10 Years Ago
Merge from procgen7.1
10 Years Ago
Merge from main
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Only start placing bridges that can actually be completed
10 Years Ago
Prefab auto-updates (removed parameter)
10 Years Ago
Increased river terrain height modifier fade distance
10 Years Ago
Reduced overhang density Tweaked river rock density and dithering
10 Years Ago
- Basic enemy spawner placement for 1-2 - Fixed visual on Booze Burner prefab
10 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
10 Years Ago
fixed some barricades pivot placement
10 Years Ago
merge from barricades
10 Years Ago
merge from main
10 Years Ago
Wood and metal barricades progress so far
bot
10 Years Ago
Windows Build 477
10 Years Ago
Fixed bleeding notification not showing
10 Years Ago
- Finished rough layout of 1-2
10 Years Ago
Added material and textures to Mavis_racket.ma scene.
10 Years Ago
Reduced ore cluster size
10 Years Ago
- Removed some debug spam
10 Years Ago
Merge from main
bot
10 Years Ago
Windows Build 476
10 Years Ago
Updated grenade to be in 'Weapons' loot table
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
F1 Grenade implementation :D
10 Years Ago
Bump up ambience volume
10 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?