255,054 Commits over 3,990 Days - 2.66cph!
WIP Unit selection projector stuff
Cleaned up menu background
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
PlayerTimeControl persisted.
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
health regen radiation limit adjusted
Fixed manboobs showing through clothes in editor
Fixed some items being instant-craft + added warnings
radiation damage regression fix
clothing has some minor radiation protection
radiation balance
grenade balance
explosives use multiple damage types
- Reworked raised section in 1-2 and now has extra exit
Fixed WoundingEnd bugs (thans bawng
grenade bounce sound is no longer 2d
added grenade icon
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Minor fix in the two new radtown prefabs
Updated game manifest
Some more informative error logging and minor tweaks.
some rope texture definition improvements
- Setup a Destroy mission and it's objectives in 1-2
- Fixed a bug in LevelSpawnItem.cs
Protocol++ (network + save)
Only start placing bridges that can actually be completed
Prefab auto-updates (removed parameter)
Increased river terrain height modifier fade distance
Reduced overhang density
Tweaked river rock density and dithering
- Basic enemy spawner placement for 1-2
- Fixed visual on Booze Burner prefab
Made hangar and metal building monuments into two new radtowns with loot
Removed brick building monument
Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
fixed some barricades pivot placement
Wood and metal barricades progress so far
Fixed bleeding notification not showing
- Finished rough layout of 1-2
Added material and textures to Mavis_racket.ma scene.
- Removed some debug spam
Updated grenade to be in 'Weapons' loot table
F1 Grenade implementation :D
- Interior/Exterior transition first working prototype.
- Added some terrain to test map, updated navmesh
- Unit selection is broken (???)
- UnitView doesn't get properly scaled on instantiation?