255,214 Commits over 3,990 Days - 2.67cph!
Changed back to fullscreen window mode - exclusive mode is so 1998
Added InteriorTest scene with debugging camera
Started loading interiors from saved protobuf data
Changed admin "fast run" to admin "noclip"
Started work on a chat box to test networking.
Fixed airdrop gibs causing ridable rocket boxes
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
Fixed calculated climate temperature being 1/4 of the actual temperature
Split `NetworkManager` into `Client` and `Server` components, which can be enabled or disabled to switch between a client, listen server or dedicated server.
Assigned proper physics material to trees
Finished networking framework refactor, merged `Arcade.X.dll`s into `Arcade.dll`.
Fixed campfire slot count
Made save/world.checksum a warning, allows save loading
AI attacks show directional damage
Added zoo area to developer playground map
Networking framework refactor to fix namespace hell.
Fixed foundation.triangle.toptier being offset
Fixed radpills not working
Rebuilding warehouse with collisions
Fixed a bunch of NREs + Warnings
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
Leaving a few errors for Diogo
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
net.log works
raknet: force split packet construction order
Added colliders to bridges (oops)