243,814 Commits over 3,898 Days - 2.61cph!
Fixed NRE on server with clothes swapping
Changed linux server not to ship steamclient.so
Recorded some replacement demos for Mazing.
Recorded some replacement demos for Mazing.
Made all scenes use tricolor ambient light
Time of Day update to 2.1.2 prerelease 1
Fixed AvatarImage panels rendering 184x184 avatars incorrectly
Added a property to GameCabinet to enable bandwidth logging.
Added a property to GameCabinet to enable bandwidth logging.
Tweaking so out of memory errors get bucketed the same
Fixed NRE in PlayerInput.ClientTick
Re-enabled water reflection (perf test)
Wolf now uses mesh collision
Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
Attempt at fixing build script syntax errors on Mac OSX.
Attempt at fixing build script syntax errors on Mac OSX.
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
Implemented approximate screen glow from Tilemap rendering calls.
Implemented approximate screen glow from Tilemap rendering calls.
Added compression to packaged sounds.
Added compression to packaged sounds.
Fix for remote controlled cabinets not having brighter screens.
Fix for remote controlled cabinets not having brighter screens.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Reconstructed the non-networked test scene.
Reconstructed the non-networked test scene.
Fixed BoltInit script not getting attached
Fixed BoltInit script not getting attached
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Updating the code to generate meshes differently. Added some stolen temporary textures from mafia 2 mod.
Meshes will now be generated per half edge. So this will be way fucking better mush.
Merge branch 'networking' of arcade
Merge branch 'networking' of arcade
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.