243,818 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Server now releases control of cabinet when the player controlling it leaves. Experimenting with Resizer and Dragger UI controls. Started simple main menu mockup.
10 Years Ago
Mesh colliders for animals Fixed animal pink skins
10 Years Ago
Been fucking around all day to sort out UV matching up but finally figured out a good method. Do it in the face creation!
10 Years Ago
FIxed player skin being shiny as balls at night
10 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
10 Years Ago
Disabled fog in horizon clouds
10 Years Ago
Time of Day update to 2.1.2 prerelease 2
10 Years Ago
Updated default scene.
10 Years Ago
Updated default scene.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Changed ambient occlusion image effect order
10 Years Ago
Added safe error handling when a grass patch uses too many vertices
10 Years Ago
Prefab names
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Re-organised prefab folder Everything that autospawns should now be in the autospawn folder protocol++
10 Years Ago
Skinned colliders can no longer be convex Fixed potential headshots creating an error Fixed a bunch of compile warnings
10 Years Ago
Removed duplicate LOD group from cactus 5
10 Years Ago
Removed unused model mockup.
10 Years Ago
Removed unused model mockup.
10 Years Ago
Fixed HTML manager spawning twice Changed HTML to 'OnDemand' mode Removed player rigidbodies serverside Fixed Radiation sphere trigger math Added vis.triggers convar
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
10 Years Ago
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
10 Years Ago
SkinnedMeshCollider triangle array errors
10 Years Ago
Fixed some prefab layers
10 Years Ago
Fixed errors with input state being null on disconnect
10 Years Ago
player wont refresh anim after death
10 Years Ago
player wont refresh anim after death
10 Years Ago
Recorded a couple of uncorrupted Mazing demos.
10 Years Ago
Recorded a couple of uncorrupted Mazing demos.
10 Years Ago
Added a non-corrupted Test Game demo.
10 Years Ago
Added a non-corrupted Test Game demo.
10 Years Ago
Stopped debug atlas images being generated.
10 Years Ago
Stopped debug atlas images being generated.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
10 Years Ago
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
10 Years Ago
added instructions on menu stage
10 Years Ago
added instructions on menu stage
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
screen fade uses a tilemap