243,798 Commits over 3,898 Days - 2.61cph!
Fixed Mazing's demo (and added some extra ones).
Attempt to fix gmad and gmpublish not being included into the depot for OS X and Linux
Fixed possible NRE on scene unload
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Tilemaps are mostly working.
Tilemaps are mostly working.
Fixed player being a black shiny blob
Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)
Added average frame size logging.
Added average frame size logging.
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Testing whether 64bit versions will allow Development mode now
Error reporter per platform
Don't fuck with timings (for now)
Fixed errors not being reported
Disabling gibs (performance test)
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Recompiled plugins with working UnityEngine.dll (!)
Updating properties on models so materials don't get re-created on import
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Fixed some broken materials
- Fixed DTVars transmitting way more data than needed when updated
- Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway)
- Improved exploit prevention on incrementvar and multvar
[mazing] fixed demo and added a couple more levels. done i think
[mazing] fixed demo and added a couple more levels. done i think
GMad.exe:
* Pause the console window on help screen only on windows
* Updated whitelist
GMPublish.exe
* Updated whitelist
* Added ability to update icon of an addon
* Added ( hidden for now ) ability to list all files in users Steam Cloud
* Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail
* Updated help message
* TODO: Add file verification