127,670 Commits over 4,201 Days - 1.27cph!

8 Years Ago
NPCs are less vulnerable as they spawn.
8 Years Ago
Slight improvement to spawn, reload and vulnerability for NPCs.
8 Years Ago
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
8 Years Ago
modular greybox pass - refining routes
8 Years Ago
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
8 Years Ago
Slight tweak to npcs and mounted rotation.
8 Years Ago
Another small aim tweak to mounted NPCs.
8 Years Ago
progress backup
8 Years Ago
Scientists should no longer hover at junkpiles.
8 Years Ago
Fixed checksum mismatch on certain seeds
8 Years Ago
player model mounted fixes
8 Years Ago
Fixed ice sheet interaction with water depth mask (and future others)
8 Years Ago
Minor Hapis fixes
8 Years Ago
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
8 Years Ago
Ai tweaks
8 Years Ago
npc modelstate fixes
8 Years Ago
mounted fixes for npcs
8 Years Ago
Fixed std shadergui scroll offset placement
8 Years Ago
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
8 Years Ago
compile fix
8 Years Ago
fix ch47 nres
8 Years Ago
NPCs should respect isMounted when they Resume.
8 Years Ago
Slightly better ground-hugging for junkpile NPCs.
8 Years Ago
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
8 Years Ago
more Hapis fixes
8 Years Ago
Merge from main
8 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
8 Years Ago
Allow debug.callbacks on server too
8 Years Ago
Compile fix
8 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
8 Years Ago
Compile fix
8 Years Ago
Code Gen
8 Years Ago
updated wounded animation starting position, made current desired time range loop
8 Years Ago
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
8 Years Ago
Added simple runds.sh to Linux server (just to get people started)
8 Years Ago
Stricter construction socket connect distance / angle to fix some minor glitches
8 Years Ago
Switched Debug Steam Callbacks to command line switch
8 Years Ago
Latest Steamworks (Linux Callback)
8 Years Ago
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
8 Years Ago
ch47 ai
8 Years Ago
Minor Hapis tweaks
8 Years Ago
Steamworks with osx fix
8 Years Ago
American beech LODS/ prefabs and billboards
8 Years Ago
Added beech tree colliders / added beech tree autospawn prefabs
8 Years Ago
Deleted old dead trees
8 Years Ago
Beech trees / Removed blue channel from vertex color
8 Years Ago
Merge from tree_revamp
8 Years Ago
Merge from main
8 Years Ago
nothing important
8 Years Ago
Wind fixes