193,713 Commits over 4,079 Days - 1.98cph!

4 Hours Ago
LOD3 rebaked textures after optimisation improvements to kit
Throw error if greater > 31 packed SyncVars New Implementation is done! 🎉
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
Today
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
More code cleanup
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
Removed old SyncVar implementation
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
Today
- Add description - Make sure stability convar is definitely always restored - Some cleanup
Today
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
Today
fixed missed doprepare on jungle berries
Today
merge from tea_time
Today
manifest
Today
merge from main
Today
Updated crafting tea shortname
Today
Advanced and pure warming teas
Today
Advanced and pure versions of cooling teas
Today
merge from Jungle_equal_spawns
Missed Files - Code Analysis Dependencies
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
Yesterday
Added Advanced and pure crafting teas Updated mixing table recipe list
Yesterday
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
Yesterday
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
Yesterday
merge from feedback_server_version
Yesterday
merge from workshopsource_lwbtransparency
2 Days Ago
Boleadoras - Updated models textures and icon, looks cool now :)
2 Days Ago
merge from inputfield_rtl_fix
2 Days Ago
Bag rename UI RTL support
2 Days Ago
Minor cleanups Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
2 Days Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
2 Days Ago
Changed crafting menu input field to use RTLTMP_InputField
2 Days Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
2 Days Ago
Sea mines...
2 Days Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
2 Days Ago
Setup syntax receiver
2 Days Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
2 Days Ago
projection madness
2 Days Ago
Fixes
2 Days Ago
Added more test floor wallpapers
2 Days Ago
Added TOD based density attenuation
2 Days Ago
FX
2 Days Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
2 Days Ago
merge from phraseupdate_improvements
2 Days Ago
Safe deployable
2 Days Ago
Spikes!
2 Days Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
2 Days Ago
Do not try to build this yet
2 Days Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
2 Days Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
2 Days Ago
Server browser, sidebar and start of table