156,006 Commits over 4,536 Days - 1.43cph!

10 Months Ago
Merge of PT collision fix
10 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
10 Months Ago
Test list including all the space station test cases
10 Months Ago
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10 Months Ago
Updating large sail rig with fixed vertex painted mesh
10 Months Ago
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10 Months Ago
PT Colliison fix
10 Months Ago
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10 Months Ago
merge from boat_building
10 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
10 Months Ago
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10 Months Ago
updated textures
10 Months Ago
merge from server_part_caching2
10 Months Ago
removed wind effect from single vert on sails hand crank
10 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from space_station_building_skin
10 Months Ago
Space station building skin added to upgrade_radius commands
10 Months Ago
Merge from parent
10 Months Ago
merge from birthday2025
10 Months Ago
merge from spinnerfixes
10 Months Ago
merge from fix_extra_autoswitching_log
10 Months Ago
merge from applygenes_command
10 Months Ago
merge from vending_mapmarker_close
10 Months Ago
merge from spawn_all_deployables_shelter_fix
10 Months Ago
Merge from foliage_displacement_fix
10 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
10 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
10 Months Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
10 Months Ago
Check for valid material before submitting a draw call
10 Months Ago
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10 Months Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
10 Months Ago
LCD display & FX.
10 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
10 Months Ago
Fix fuel check not working
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Power off the sails and engines on a boat when editing
10 Months Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
10 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
10 Months Ago
Don't show cannon health bar if mounted
10 Months Ago
Cannon set condition from health on pickup
10 Months Ago
Mark sails as orange on the deploy guide if they are going to be blocked
10 Months Ago
ghost ship ambient sounds and reverb zones
10 Months Ago
Recursion fix (woops)
10 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading