30,381 Commits over 3,806 Days - 0.33cph!
Merge from dof_exposer_improvements
A couple of very minor edits to buoyancy.cs
Make certain that we never shore drift RHIB on cargo ship
Don't do world edge repel on kinematic rigidbodies
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
Admin tools now also allow disabling the Performance Text UI
merge from cached_server_browser_2
merge from wr_scale_fixes
merge from parachute_dismount_improvements
merge from water5-black-flicker-fix
merge from global_networked_bases
merge from /building_skins_3/building_skins_4
merge from building_skins_3/building_skins_4
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Updated ingore config to include full path to midi binds config
merge from Attack Helicopter
merge from haircap_shadow_fix
merge from Attack Helicopter
merge from weaponrack_io_display_fix
merge from quarry_distance_anim_fix
merge from wr_stack_mount_fix
merge from HomingMissileLauncher
Removed accidental heli gunner debug prints
Removed "ON HIT!" and "DOING FLYBY" debug prints
merge from global_networked_bases
merge from Attack Helicopter
merge from global_networked_bases
fixed rock_formation_medium_a incorrectly have it's collider set to convex
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
merge from steam_browser_temp_fix
merge from global_networked_bases
merge from FurnaceSkinEmissionFix
Add missing SeekingServerProjectile component
I think this got removed somehow in
87271 and broke homing missiles
merge from Attack Helicopter
phrases
Fixed weapons rack typo + shared token
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merge from global_networked_bases
merge from global_networked_bases
merge from Attack Helicopter/ch47_homing_disable
Merge Homing Missile Launcher -> Main
Merge Attack Helicopter -> Main
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear