reporust_rebootcancel

134,838 Commits over 4,324 Days - 1.30cph!

3 Years Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
3 Years Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
3 Years Ago
Improved caching of industrial connections in some problematic configurations
3 Years Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
3 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
3 Years Ago
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3 Years Ago
3 Years Ago
1/2 low hanging fruit visual facelift
3 Years Ago
NRE fix
3 Years Ago
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3 Years Ago
Subtracting 84323 merge from save239 - Continued sfx errors
3 Years Ago
merge from save239
3 Years Ago
Add `StripChildren` prefab attribute to remove all empty child gameobjects Add to wall prefab
3 Years Ago
Better staircase collision on Tugboat (for gunplay)
3 Years Ago
Adjusted a couple of corner colliders on tugboat
3 Years Ago
use a default value for wave attenuation if WaterSystem.Instance is null
3 Years Ago
NRE fix reapply changes reverted in 84315
3 Years Ago
merge from save239
3 Years Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
3 Years Ago
fixed combat knife crate untie not counting towards mission status
3 Years Ago
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3 Years Ago
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3 Years Ago
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
3 Years Ago
Add some debug
3 Years Ago
LODs will adjust their distance based on FOV / when you zoom in
3 Years Ago
merge from save239
3 Years Ago
Merge from main -> global_networked_bases
3 Years Ago
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3 Years Ago
Tugboat protection changes
3 Years Ago
merge from main
3 Years Ago
merge from analytics_building_color
3 Years Ago
Pumpjack - Applied changed on the model - Optimized the colliders - Added gibs - Deleted old files - Updated the prefab with the new files
3 Years Ago
ocean wave volume tweaks
3 Years Ago
update tugboat PhysicsSounds ignored layers
3 Years Ago
server compile fix
3 Years Ago
ocean wave ambience
3 Years Ago
merge from main -> analytics_building_color
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
3 Years Ago
Fixed moonpool surface not really rendering at all.
3 Years Ago
ferry terminal loot balance
3 Years Ago
Swamp & lake material fixes
3 Years Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
3 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
3 Years Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
3 Years Ago
3 Years Ago
Added "River Scroll Speed" property to River shader
3 Years Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
3 Years Ago
Changed default render queue on underwater lab glass material